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Amapi Pro 7.5
Amapi Pro Basics
Introducing
Amapi Pro
Interface
Quick-tour
Opening
and Closing Model Files
The
Rooms
The
Preferences Editor Pt.1
The
Preferences Editor Pt.2
Saving
Your Models Pt.1
Saving
Your Models Pt.2
Poly
or NURBS Modelling?
Poly
/ NURBS Toggle
The Interface and Screen Layout
The
Tool Palette
The
Control Panel
Describing
the Scene View Pt.1
Describing
the Scene View Pt.2
The
Optional Palettes
Single
and Multi Pane Modes
Navigation
Using
the Navigation Palette
Navigation
Palette (Viewpoint Tool)
Smart
Navigation Pt.1
Smart
Navigation Pt.2
Getting Started Modelling
Creating Freehand Primitives Pt.1
Creating Freehand Primitives Pt.2
Creating Precise Primitives
Modified Primitives
Creating Grid Planes
Move Tool
Rotate Tool Pt.1
Rotate Tool Pt.2 (Global/Local Toggle)
Stretch Tool Pt.1 (Point Editing)
Stretch Tool Pt.2
Scale Tool
Some Basic Selection Techniques
Freehand Extruding
Freehand Extruding and Sweeping
Selection Techniques in Full
Selection Techniques - Pt.1
Selection Techniques - Pt.2
Selection Techniques - Pt.3
Drawing Curves & Polylines
Introducing Polylines
Polylines
Circles
NURBS Curves
Interpolated Curves
Bezier Curves
Editing Basic Curves (Stretch tool)
Editing Derived Curves (Stretch tool)
Editing Bezier Curves (Stretch tool)
Deleting Points on a Curve
Adding Points to a Curve
Arcs
Helix
Composite Curves
Symmetry
Extracting Curves Pt.1
Extracting Curves Pt.2
Extracting Curves Pt.3
Object Creation Using Curves
Extruding Curves (Freehand)
Sweeping Curves (Freehand)
Extruding Along a Path Pt.1
Extruding Along a Path Pt.2
Sweeping Along a Path
Double Sweep Tool
Ruled Surface Tool Pt.1
Ruled Surface Tool Pt.2
Coons Surfaces
Gordon Surfaces (From Open Curves)
Gordon Surfaces (From Closed Curves)
Facet Creation Tool Pt.1
Facet Creation Tool Pt.2
The Modeling Palette
Chamfer Tool Pt.1
Chamfer Tool Pt.2
Chamfer Tool Pt.3
Chamfer Tool Pt.4
Thickness / Offset Tool Pt.1
Thickness / Offset Tool Pt.2
Cut Tool Pt.1 (Booleans)
Cut Tool Pt.2 (Punch)
Cut Tool Pt.3 (Extract / Slice)
Delete Tool
Tesselate Tool (Standard Tessellation)
Tesselate Tool (Custom Tessellation)
Deform Tool (Control Box)
Deform Tool (Bend / Twist / Taper / etc)
Bend Tool
Mold Tool
Bump / Soften Tool
Smoothing Objects
Smoothing Surfaces & Volumes Pt.1
Smoothing Surfaces & Volumes Pt.2
Smoothing Curves & Polylines Pt.1
Smoothing Curves & Polylines Pt.2
Smoothing Summary (With Box Modeling Exercise)
Dynamic Geometry
The DG Palette Pt.1
The DG Palette Pt.2
Working with DG Pt.1
Working with DG Pt.2
Smoothing and DG Pt.3
NURBS and DG
Working with DG Turned Off
The Control Panel
General Comment
Grouping / Ungrouping Objects
Absolute / Relative Modes
Simplified Display
The Ghost Icons (Hidden Layer)
Backface Culling
Working Planes (Advanced)
When to Change the Working Plane
Changing the Working Plane
The Camera Plane
Changing the Orthonormal Base Origin
NURBS Modelling
What is NURBS Modelling?
Basic Principles
Creating NURBS Primitives
Editing NURBS Volumes
Adding Geometry to Nurbs Surfaces
Creating & Editing NURBS Curves
Adding Geometry to Nurbs Curve
Deleting NURBS Elements
Creating NURBS Surfaces from Curves
Trimming NURBS Surfaces
Ruled Surface Tool Pt.1
Ruled Surface Tool Pt.2
Chamfer / Fillet Intro
Chamfer / Fillet Usage
Using the Thickness / Offset tool
Advanced NURBS
Using the Manifold Tool
Understanding BREPS
Correcting NURBS Display Problems
Customising NURBS Display
Projecting a NURBS Curve
Converting NURBS to Polyhedral
Match Tangents Tool
The Assembly Palette
Duplicate Tool
Duplicate (on a Support)
Symmetry Tool
Close Tool
Snap / Align Tool
Lay-on Tool
Weld Tool Pt.1
Weld Tool Pt.2
Decimate Tool
Measurements Tool
NURBS Project
Nurbs Project Intro
NURBS Project Step 1.
NURBS Project Step 2.
NURBS Project Step 3.
NURBS Project Step 4.
NURBS Project Step 5.
NURBS Project Step 6.
NURBS Project Step 7.
NURBS Project Step 8.
NURBS Project Step 9.
NURBS Project Step 10.
Managing Your Scenes
The Object Information Panel
The Scene Graph
Search Objects
Layers
Naming Objects
Enter / Leave Group
Context-Sensitive Menu
The Rendering Room
Assigning & Editing Materials Pt.1
Assigning & Editing Materials Pt.2
Rendering Conditions
The Catalog Room
Working with Directories
The Preferences Editor
Setting Preferences
The Shortcuts Editor
Customising Shortcuts
Normals
Object Normals
Preparing Models for Export
Exporting Poly-Models
Exporting Nurbs for CAD / CAM
Amapi Pro Patches
Downloading Patches
Last Word
What Has Been Covered
Credits / Thanks
About the Author
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