Brush types
Anti-aliased (AA) Pen
Internal brushes
Custom brushes
![]() The brush types are on the top of the Brush settings panel.
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There are 3 brush types in PD
Pro: Internal, Custom, and the Ant-aliased Pen. In most ways, these brush
types can be used interchangeably, however each type has it's own
advantages.
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The
AA Pen is always a round shape, however it can produce very smooth looking
lines.
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Undesirable Segmentation of Lines... It is possible that the sampling of some input devices such as tablets can be lower than desired. This situation can be aggravated by other conditions, such as the system configuration and speed, and the size of the buffer. This can result in unpleasant line segmentation.
Spine based input on the prefs panel will help with it considerably. |
| Like any of the brush types, you can can draw with the AA
Pen, or you can use it with the unfilled rectangle and ellipse tools, the
line tool, and the arc tool.
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![]() Among other things, this can be useful for creating laser beam effects. |
Internal
brushes are the little images you get when you use the Brush images panel.
Most, but not all of the media presets make use of them.
Internal brushes are limited in
size to 35 by 35 pixels, but they are conveniently built into the program so
you can access them at any time. Right click the brush image icon on the top left of the tool panel to bring up the Brush images panel. |
Changing
your brush image can drastically alter the effect of your brush. By
applying additional settings that will be covered in the section on Brush
Settings, you can begin to simulate traditional medias, or even unique
effects.
Should you want it, you can get a single pixel brush by pressing the comma key. |
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Brush Sets You can load in new sets of images, called Brush sets. Click the 'Load set' button on the bottom of the Brush images panel.
You can select the folder containing your brush sets. Several sets are available. You may have them already, or you can find them online. |
You can create brush sets or your own too.
You could also work from an existing brush set and replace images with bmp files as you see fit. Internal brushes are always no larger than 35x35. Luckily custom brushes work just like internal brushes but don't have the limitation.
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Making part of a brush transparent is called a 'brush key'. Say you picked up this cloud image to make a brush out of it. You can clip a rectangle area around the cloud, then drop out the blue of the sky with a preferred tolerance of how much blue to drop out.
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Activate
the brush keyer by right clicking on the brush selector tool.The Low clip and High pass controls let you adjust how much of the color to key out. Low pass and high pass work like a tolerance, with a smooth blend in between. The high pass controls how smooth the transparency falloff will be, while low clip controls the base line of how much of the color will be transparent. Moving High pass all the way to the left will remove all brush transparency. Invert key reverses the effect of the key. Use alpha if active will bypass the regular keying process when you pick up a custom brush, and will use the alpha channel 'selection' for transparency instead. You can still re-key the brush later. |
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Note: Picking up a brush using the right button causes the original to be
erased to the secondary color
You can even pick up a brush of an animation by holding the alt key when using
the brush selector (when your working on an animation) If your brush has a key (a transparent area) it will be saved out as the alpha channel in the file when you save the brush |
No High pass.
Some high
pass.
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Another way to pick up a brush is to select what you want with the alpha tools,
then choose 'use selected as brush' under the brush menu.
Here, the flower was 'selected' with the lasso alpha tool, and copied
with 'use selected as brush'. A drop shadow was added
so it would stand out. |
What if you have switched to another tool or brush type and
want to get your custom brush image back at some point.
Storing a custom brush with "store" under the brush menu lets you keep a copy or multiple copies of your image in memory, then do things to it as you work, like changing the hue/sat/value of the brush. You can also build an animated brush (a brush with multiple images that cycle) with the store feature. See the section on the Brush Manager for more information. |
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Color and Matte mode
You can also change the setting under the brush menu/style. When working in Matte style, the color of the brush is determined by the primary color when painting with the left button, and the secondary color when painting with the right mouse button. Working with custom brushes in matte mode is just like working with internal brushes in that you work with the primary and secondary colors. Should you need to swap the primary and secondary colors on the tool panel, you can do so with drag and drop |
Each
mode has it's own unique capabilities. For example, in color mode, you
can transform the hue, saturation, and value of a brushes bitmap...
See the section on the brush settings panel for more information.
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| You can also make use of the various
drawing modes, Default,
additive, multiply, etc. just like you can with internal brushes. For
example, you could pick up an image of stars and stamp it down in additive
mode a couple of times to make a dense star field, where the stars get
brighter where they overlap.
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There are some Post Process filters that can be used with a Custom brush. They
include things like automatically creating a drop shadow, or an emboss effect.
They only work with custom brushes.
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Working with Custom Brushes
| After you have a brush, you have loads of things you can do with it. you can scale it, rotate it, change it's colors, store it for later (and store multiple brush images at the same time) You can save the image by itself (save under the brush menu) or save the brush with all its settings with the media manager (commercial version) |
Saving
a brush is simple. Just click the 'Save' menu item under the brush
menu. Saving the brush is really no different than saving a buffer,
except the size and imagery is that of the brush. No extra information
is saved, like brush settings. If you want those settings, you can
save them with the Media manager.Loading and Saving brush's is a quick and easy way to work with multiple images without destroying your buffer. You can load in an image as a brush and stamp it down on your buffer, or your swap buffer, then pick out parts of it you want by selecting a new brush.
You can open a brush in any supported format, by droping down the 'Files of type' control and selecting 'Automatic (60+formats)' Images that are in 32 bit format will use the alpha channel as the brush's key (or transparency channel)
When saving a brush image, you can save in a number of formats by clicking on the 'Save as type' dropdown control. Brushes are always saved in 32 bit format and include an alpha. The alpha is taken from the brush's key (or transparency channel) |
Clicking on the
Any brush type you are using can be saved with the Media Manager. This includes the AA Pen, Internal brushes, and Custom brushes. If a custom brush is in use, it's image is saved with the file. If an internal brush is in use, it's index is saved. Changing brush sets will thus have an effect on media in the Media Manager. Currently, animated brushes are not saved by the Media Manager. Only the current brush image will be saved, just like a custom brush. Should you want to, you can convert an internal brush to a custom brush by a menu item on the Media menu. |
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Transforming a brush as you paint.
Clicking the 'allow custom brush transforms' lets you apply dynamic effects to a brush like random scale and random rotation from the brush settings panel. See the section on the brush settings panel.
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You can create a seamless image by picking it up as a brush and applying "Make
seamless" from the brush menu. If you wanted to make a seamless texture for a
3d program for example, you could do that, then save out the brush. It's exactly
the same as saving out a regular image.![]() The trim scrollers let you select the percentage of your brush or image to blend together. These sections are then trimmed as the seams are pulled together. 'Keep original size' keep the brush, or buffer, from being changed to a new size. Instead, the image is scaled to account for the trimming, and the width and height of the brush of buffer stays the same. If you want to test
your seamless image, select Fill Pattern
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| Animated Brushes. Everything you can do to brushes from the brush menu, you can also do to animated brushes. With animated brushes, you also have several new options, like applying fx filters to them like an animation. See the section on animated brushes for more information. |
Brushes as patterns. Once defined, a custom brush can be used as a fill pattern with either the fill tools, or the paint tools. See the section on fill tools for more information.
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