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The Dogwaffler of the Moment - Newsletter 107 - late July 2015

Muzzle Flares



What's New in
Howler 9

What was New in
Howler 8

The above image was rendrered in Puppy Ray, currently under development for Dogwaffle 9

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Hello again, here is another update from the "Dogwaffler of the Moment" newsletter.

See more and learn more in recent online editions with HTML formatting, with images and links to related videos. Start here to see all past newsletters:

In this issue we continue our fascination and exploration of Pluto and foreign worlds, and be add a muzzle. No, not the kind you put on a bad dog to prevent the biting. Muzzles are also flares in front of machine guns in a video game. Muzles, flares, stars,... a bunch of things you can pick and choose and customize from the effect brushes.

Exploring Pluto.... Adrenaline meets Caffeine

These are exciting times, on an evolutionary scale. The pictures from Pluto keep coming in. It will take over a year for the last recorded image to reach us. A lot of data was recorded during the fly-by, but with the very small bandwidth of just a 15 watt emitter, it takes a lot of time to send it all. The data is sent again and again in redundant batches so as to make it possible for the ground antennas to receive it and distinguish it from the background noise, the stars behind. Something like that. It's worth imagining, dreaming about.

So the probe that went past Pluto on July 14, 2015, took a ton of pictures, which are now stored on some device on that probe. Now what? 

We're now gradually seeing them get to our screens. Keep an eye on the action here - every day for the next 300-400 days!

Didn't see the initial event when it was happening? Need a refresher? Watch "Chasing Pluto" to get a sense of how big this is.

Soooooooo much data was recorded on the probe during the short fly-by's closest approach. While it is now continuing to fly away from us, the data is being transmitted from New Horizons, back to Earth on a 15-Watt emitter. That's a fraction of my wife's hair dryer, or my son's gaming PC,... and yet we can filter the data from the background noise,  transmissions arriving daily, and over the next year we'll get to see and discover how big this event really was, on the grand scheme of things, the evolutionary scale, the stuff that matters, ....our place in the universe?

or maybe not yet.

But we can dream and paint about it.

Thank you Nova/PBS/NASA/Mom (Mission Operations Manager)/my tax dollars at work(!)/Google/Youtube/supporting foundations and donors like you!.... did I miss anyone?

'Chasing Pluto': PBS Documentary on Epic New Horizons Flyby

We're continuing to explore the universe, Pluto or other imaginary worlds, and if it helps, we'll add a cup of morning Joe to keep us boldly going where no GPU has gone before.... right here in the kitchen, with our morning cup of coffee.

from cup of morning joe to some
                                  planet from outer space

Want to try using this for making your own planet? click to view th 1600-pixel version, or click here for the very large original image

Or here's on Planet Pappalecco. Great coffee makes for great planetary explorations.


Flares, Muzzles, Stars, Smoke & Explosions: The Custome FX Brushes

Here is a technique to quickly add muzzles, flares, bright explosive lights and smoke - using Brush FX, or FX brushes.

This image shows the key steps to get there:

unlocking the FX brushes for
                                      flares, muzzles, smoke and
                                      explosive bright lights

Here's a summary of the key steps:
  1. Brush Tool: It's all about the brush. Dogwaffle is brush centric, this is one place where that shows, we think. It is the top, first tool in the toolbar.
  2. Brush settings: You can also use 'o' for options to display the brush settings. That's if the application has the keyboard focus.
  3. Custom tab: This is a great place to start making various types of Custom brushes, from simply blobs to complex animated brushes consisting of multiple frames.
  4. Brush fx: in the lower left corner in the Custom panel. This will be your gateway to quickly making numerous types of flares and bright flash, muzzle, smoke and stars.
  5. Select a preset. The preview area shows it rendered out. Use the sliders to adjust some of the key parameters.Note that when you have a preset that you changed and customized, and you think you'll want to use it more than once, it's a good idea to save it in the Media browser. Create a new category folder in it, named something like Flares and Stars or My Muzzles. Whatever speeds up your workflow to find and use it fast.
  6. Preview-resizer: click and drag in the preview to change the size. Try for example dragging from the center to the outer rim of the preview. This makes a small version. Then drag one about 3-4 times the distance, way out. This will make a very large flare. It will also take longer to render.
  7. There's an option also to create animated versions. It renders image sequences into the custom brush directly.

Last but certainly not least by a long shot (pun intended), there is the Editor... - use it to create many more variants for your needs. These pre-existing flares are great for seeing them head-on. But if you want a gas exhaust from a rocket engine, or the barrel of a riffle seen from the side, you'll want a more elongated starting image, or you will also need extra transformation filters or the Warp tool and other techniques. Watch the tutorials, old and new.

Here's in fact one more:

More Tutorials: Animated Text and Titles

Here are some recently added tutorials for Animated Text for fancy titles, perhaps for use in a game. Oh an first, here's one more on flares, and this one is with PD Particles 9

muzzles and flares - side view

ok, and now on to animated text.

animated titles - part1 - the Brush KeyFramer

animated text, part 2 - moving each letter

animated text, part 3 - brush management and using the Curve tool

And that's it for now.

Thanks for waffling and howling!

PD Artist on Sale through August 16

Ypou've seen tutorials with PD Particles, and Tutorials with PD Howler. In-between these two stands PD Artist.

See here to learn more:

PD Artist doesn't have the animation capabilities of PD Howler. But it goes beyond PD Particles in a number of ways, such as the filters, and 3D features. If you like to paint, PD Particles is perfect. If you also like to create 3D landscapes, PD Artist will take you that extra mile, with the 3D Designer and Puppy Ray, both now on the GPU.

PD Particles is usually priced at $27, but now through August 16, you can enjoy it with an automatic discount of 24% off the regular price: less than $21

Order here:

Here is an example: using an elevation map (greyscale) with erosion and sediments, and a color map. The rendered result can easily vary based on chosen options, angles, fog, clouds, lighting, etc...

  And that's it for now.

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Painting with Particles:
painting with particles

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PD Artist 9.6

PD Particle 9

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Also: Read
Dan Ritchie's

Very Cool!
3D Stickers' are images included with PD Pro 9 - new image stamps as animated custom brushes

                      stickers are coming to Dogwaffle!

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