Happy penguin loves to waffle and howl

This is issue #125 of the Dogwaffler of the Moment, a sporadic, artsy newsletter for and about users of Project Dogwaffle.

Working with Video

Hello again,

here is another update from the "Dogwaffler of the Moment", our sporadic newsletter about digital painting and animation as well as visual effects and exploring 3D creativity with Project Dogwaffle. If you want to catch up on recent or prior issues of our newsletters and announcements, start here:

This specific newsletter issue is here:
In this issue:

Back to School Sale - 33% off through end of the month

Better late than never. Summer break is over, school is back in session for most by now. It's time for a little help, so we are offering a discount of 33% off for PD Howler 10 and PD Artist 10. No discount needed, see the main page for more. You may even see the discount apply to the lower cost earlier version 9.6.

Or order here:

PD Howler 10:

PD Artist 10:

Discount is applied automagically, no need for a coupon. But of course, as usual, if you want to upgrade from a recent version, you may have a better deal with your own discount coupon. Contact us if you need your coupon resent.

In the News: A Blogger's Review - from the Maketrix

A blogger from the Maketrix has posted an interesting review and introduction to Project Dogwaffle. And there is more to come, it seems, as the blogger is also a user of the software and promised a more indepth discussion.

Learn more here: 

Groundbreaking Software for Painting Masterpieces on a Budget

Read the blog post here: http://www.maketrix.co/groundbreaking-software-for-painting-masterpieces-on-a-budget/

Tutorials to work with Video Clips

are new videos and tutorials in our YouTube channel:  http://www.youtube.com/pdhowler

You will also find various playlists there, including some for working with videos. 

We recently posted a bunch of tutorials from Dan about the internal developments for a new API that help in making the new features for version 11.
Here's a first one, and keep in mind, this is for programmers and software developers.

Here are a few new and recent tutorials that focus a lot on working with video content, especially techniques for animated turbulence and clouds.

turbulence03b - painting a short looping video on another video clip


turbulence04 - creating, animating and using turbulent clouds


turbulence05 - from dull cloud image to turbulent, animated, looping skies


In Other News: See us around AdobeMax in San Diego

AdobeMax will be held in late October/early November, in San Diego.

To learn more about Adobe Max:  https://max.adobe.com/

There will also be a series of seminars before the seminars, so to speak,called Digital Artistry workshops. We will be presenting PD Howler at those workshops, to show some techniques for creating artwork bits and pieces, for ultimate integration into tools like Photoshop, Premiere Pro, and After Effects.

To learn about  Digital Artisty Workshops, which are to be held October 29 (Saturday before AdobeMax):  To be announced.

Note: The format is similar to prior workshops, such as this one earlier this year at San Diego Comicfest:

The Last Bit?

This might interest you if you consider your art to be fit for the fashion industry.


Happy painting, and good luck! Please let us know if any of your art gets produced on clothing.

And last but not least... an update from Dartanbeck

Ooops, we almost forgot. Here is a great update from Dan Beck, aka Dartanbeck. You may recall him from forums at Daz3D, on Carrara and PD Howler.

Here's an update:

About Dan Beck

Dan Beck is a prominent user of Carrara at Daz3D. He also uses PD Howler to enhance his videos and 3D renderings.

You can learn more about Dan's art here:

September 2016 - Thoughts about VFX with Howler

As some of you may know, my ambitions lie in my eventually producing a series of CG Animated Episodes, rendered in Carrara Pro.

Well, when I first started practicing, learning, and rendering clips of animation, I was actually trying very hard to get my renders to a finished state - straight from Carrara, so that all I'd have to do is to stitch them together. Silly, right? It was.

I did get very resourceful on being able to set my shaders according to my fast-rendering techniques, etc., and have been getting very comfortable with the whole aspect of animating everything.

A good friend of mine wrote an article regarding the power of post-work. I put my tail between my legs and asked him if he knew how I could apply these sort of techniques to animations - since everybody was just showing post techniques for still images. Before he replied, I remembered seeing a strange software in my publisher's (Daz3d) store called: "Project Dogwaffle", and thought I remembered seeing that the Pro version had some kind of tools for animation. For all I knew it was probably some kind of spyro-graph sort of thing! LOL 


To read the full article:  http://thebest3d.com/dogwaffle/dotm/Dartanbeck/

That's it, for now. Thanks for waffling and howling!  

the goddess of sadness, painted with Project Dogwaffle by nBT
No longer interested?
  To remove yourself from our newsletter, please unsubscribe here:  http://www.thebest2d.com/feedback/

The good news: You can also use the above link to take other steps: such as to add yourself as a new recipient of our sporadic newsletter, or to change your email address on our records by adding yourself with a new email address and then requesting to remove the old email address. Or, contact us, Phil and Dan, here with clear instructions about which one of your multiple emails to add or remove, or with any other questions:
http://www.thebest3d.com/dogwaffle/about  -  Please do not send attachments unless invited to do so and beware of the format and file sizes.

All content presented herein is owned by their respective owners. No reproduction is permitted without written consent from the copyright holder.
Trademarks and registered trademarks are used for identification purposes only. No affiliation, endorsement or commercial favors are implied or intended.