Hello again. PD Pro 8.2 is coming. Can't
tell exactly yet when, but's development is here.
We're in alpha phase, that's before going into
beta, at which points features will have been
locked and it's all about fixing issues and
cleaning it up, making sure it runs as expected.
The current build is alpha 27 and counting.
We also have a reminder of current promotions that
will run out by year's end.
Plus a few new tutorials, including some mixed
with 3D on Anim8or.
Thanks for reading and waffling - and Merry
Christmas, happy holidays and a happy New Year!
PD Pro
8.2 - first Sneak Peek
Here's a tentative first list of features and
changes we're making - More to come...
Main Features in 8.2:
A greatly
wrangled plugin folder and browser, also
adding support for tooltips for plugins.
GPU
support. An enhanced 3D Designer is the first
to make use of new GPU support.
GUI
improvements and cosmetic changes for Windows
8.
Updated
plugins.
In 8.2,
we're adopting an "everything down to the raw
loader" philosify, meaning we're dusting off a
lot of old plugins, internalizing some,
refreshing the GUI of ones that haven't been
udpated to the newer look, and just generally
making a lot of little updates and polishes.
There's a
new forcefield type that can be used to create
gravity/explosion fields.
The
foliage tool now also supports forcefields.
Cosmetic
changes to better support the flat look of
Windows 8.
Interface
tweaks for more usability.
Fixed an
error in saving pigment profiles.
Saving
Avi's now remembers the last filename during a
session, and there's an updated panel.
Grid and
Artist guide settings are now saved and
restored.
A couple
of fixes on the animated brush timeline.
The
plugin panel now supports tooltips for each
plugin.
Changes
to the plugin panel now also allow date and
size of plugin creation, author and
information about the plugin, plus pattern
matching and opening the Explorer.
The
plugin panel and lua browser are now more
functionally and visually similar.
Fixed
'numeric select' not activating from the alpha
panel.
fixed
"store brush as image" feature to not crash if
a brush is not defined.
GUI_Server, hence lua scripts with a GUI, now
use the new visual style.
The
Brush/Transparency/Transparency tool now uses
the new visual style.
The brush
keyframer now uses the new visual style.
Frame
Painter now uses the new visual style.
Fixed
some layout problems with the print panel.
fixed
crash if entering numbers above 255 in
gradient panel.
The
tritone filter now supports rendering to an
animation. The "multicolor" animated lua
script version of it has thus been removed
from the filters/animated cate gory.
There's a
new 1 bit per channel filter under Color/1 bit
dither... Possible uses: preparing a graphic
for pixel for pixel output to a printing
device maybe.
The Mod
dog (music) player plugin is updated to run
under 64 bit Windows. Rock on!
A number
of plugins have been updated. For example, the
RYB mixer plugin now operates more smoothly.
The
installer no longer automatically runs the
program after installation, for technical
reasons. It should be run from the start menu.
The "Undo
buffer to animation" feature was leaving out 1
undo step. fixed.
The tool
panel is now adjusted on startup to always be
on the right side of the sidebar if both are
located together on the left side of the main
panel.
Eliminated all lua script usage from main
functions, replaced with internal code.
Some things
renamed...
"Unit
calculator" on the image resample panel is
renamed "Other units" to sound less mathy.
"Store
image" is renamed "Store image copy" to be
more clear.
The brush
key menu is renamed "Transparency" and
reorganized. Most of the items have been
internalized.
added
Dogwaffle.Dog_ColorToRGB(c, r, g, b)
subroutine in the plugin interface.
It is not
a function, but a subroutine. The return
results are in r,g,b which is converted from
the color value in c, such as "&HFF4422".
This routine is added to support .net
framework plugins that often have fuctions
that accept colors in R,G,B values instead of
packed format.
Added the
bmp image sequence to avi converter plugin to
the misc utilities menu.
More
internalized plugins...
Red eye
removal
Scale_Alpha_pm.exe
ExploreTempDir_pm.exe
8 bush
keying plugins internalized.
a number
of quantizing (color reduction) plugins have
been interalized.
Load to
stored
And more to come, so stay tuned.
New
Tutorials
Here's a very recent addition:
spaceship 1 - brushes for
rocket engine exhast fire
Since November 1st, we're running a holiday 2012
promotion to upgrade you from v6 or from v7 to the
latest v8 (Howler or Artist edition) at the great
discount of 71% off the regular price. The regular
price of PD Howler 8 for instance is $139.
With the discount, you pay just about $40 to
upgrade.
Contact Philip
for your discount coupon to upgrade at 71% before
the year ends:
http://www.thebest3d.com/dogwaffle/about
Upgrade
from v5 (or 4) to v8 with 59% off
Whether you just recently bought PD Pro v5 at our
October special of $5, or whether you have been
sitting on v5 or v4 for a long time, we think it's
time to move up to v8. To that effect, we want to
make it easier for you to upgrade. From now till
end of November 2012, you get a 59% discount
when upgrading to PD Pro 8, Howler or Artist
edition from v4 or v5. Simply contact
Philip and tell us you'd like to upgrade to
v8 from v4 or v5, whichever you have. We'll then
send you a discount coupon for the 59% discount -
and you get a full installer. http://www.thebest3d.com/dogwaffle/about
If you have an even older, earlier version, such
as PD Pro 3.5, or any other from before that
time, we'll still help you upgrade if you wish,
with another discount coupon around 40%-50%
depending on your version. Be sure to contact
Philip to request your coupon.
How
to Help Spread the Word?
Tell
your Friends
If you liked this newsletter, please help
spread the word about Project Dogwaffle and
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