from
2D to 3D in just seconds!
Just trace an
outline and see it automagically
turn into
fully textured 3D shapes for Second Life, Google Sketchup / Google
Earth, Direct X & Games, Wavefront OBJ and other popular 3D file
formats!
Archipelis
Designer
rapid
3D model creation and prototyping from mere images - for 3D content
creation, games, IM Avatars, SL models, 3D illustration in Photoshop(R)
and more
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+ 3D Software
Animation
Tools
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Poser - Anime Studio -
Carrara - Manga Studio - Bryce
and much more
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Inventory Blowout
Sale:
Poser 6 (boxed!) at
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a great companion to
Project Dogwaffle:
AnimeStudio
is on sale!
Regular price: $59.95Sale
price: $39.95
(boxed!)
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If your spritesheet doesn't fit completely onscreen because it's too
big, you can quickly fit it into the buffer's window. Use the
right-most icon in the row of viewing controls, or hit the function key
F4
click to enlarge >
Now, it's time to get
creative and draw what you want showing in those 16 cells of your
spritesheet. Note that these could be very sophisticated paintigns
each, or merely some crude stick figure animation steps. Perhaps you
draw cartoons, a walk sequence?. Have at it, use your brushes and draw.
For this tutorial, all we'll do is draw a unique number in each of the
cells.
In reality, what you put in there could be finished images in their own
rights. You could pick up photographic elements too, right into the
brush and stamp them in their respective places in the spritesheet.
The fun thing is of course also to work with images created in a
sequence of renderings from 3D programs such as the popular Poser or
DAZ Studio, Carrara, Bryce, Blender and other animation tools for 3D,
or 2D sequences from MoHo/AnimeStudio and similar tools.
If you'd like to try one, here's a spritesheet with 30 frames, in a
layout of 6 x 5 image cells. It's from a Poser rendering against a blue
background, used in other tutorials for compositing with bluescreen
(see PD Pro tutorials). You're
welcome to download and use this for practicing with Dogwaffle.
6x5 = 30 image cells in a spritesheet,
a 30-frame walk sequence created and rendered in Poser
(click the image for larger version, or
right-click to save link target on your computer)
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