3D Designer is
one of the advanced filters in PD Howler and PD Artist
that can be used to turn an image into a 3D landscape. It
can also serve to build 3D logos and fancy
elements for backgrounds of many
types.
3D Desigenr starts with the current
image, and uses it as an elevation map: The bright pixels of the image
will reach high elevation, such as hills and mountain
tops and alpine peaks. The dark parts of the image stay down low, such as valleys and deep canyons.
3D Designer lets you design the
landscape, add erosion,
sediment accumulation and
slope-based (and height-based) coloring. It also renders with
features like multiplicative or additive ambient
occlusion (using the GPU), volumetric clouds for saved presets of Particle
Modeler, with raytraced
shadows, distant fog and ground fog. Use
5-level anti-aliasing for final rendering in
seconds. Or, save your design as a series of
images that represent key elements to be rendered in
another program. You
can save the height
map (with erosion and sediments applied,
'baked' into it).
You can save the erosion map
separately, for example to add more
erosion after some changes to it which
can be lateral displacements for other
erosion paths, or blurring for wider
gullies and creeks or river paths. You
can also export the light maps from
the two light sources, so as to bake
them into the texture map. This is
great for games that have static
lighting baked
into the scene. You can also save
and use other maps such as the 3D
Depth map, or load that into the
alpha channel in order to follow-up
with such post
effects like blurring or sharpening, blue
tinting and haze saturation
based on distance into the 3D
scene. There are more things
that can be stored, such as
the selection masks for the
height- and slope-dependent
texturing and separation into
low-elevation ground color (green grass by
default), mid-range grey
(rocks and mountain peaks),
and top level white snow caps, which can
all be further adjusted,
blended and modified to
create various interesting
effects, displacements and
compositions.
One of
the key options is also to
save the terrain
into a 3D model's file,
the Wavefront OBJ
format. That feature
includes optional use
of u,v addresses, and
vertex colors. Not all
3D programs have a use
for it, but when
you do, it's a
great addition to
what you can
achieve with it.
See
below for many
tutorials,
especially on
our YouTube
channel's
playlist.
Look for "the
River Canyon
tutorials".
Tutorials
Videos in our YouTube channel's Playlist: the River Canyon
Series
One of the best places to learn how to use 3D
Designer for many things you can do with it, is the playlist
in our YouTube channel: The
River Canyon tutorial series
Other tutorials may follow. Please bookmark this page or come
back frequently.
The Documentation: Help files
You can find some starter info in 'Exploring 3D' under
the
Help files.
Assets Created with 3D Designer
Here are examples of assets created and saved from 3D
Designer:
Before 3D Designer: an elevation map, 512x512, greyscale image
of Plasma noise, made Seamless too:
Here is a modified elevation map, the heightmap created in 3D
Designer by adding erosion and sediments. Notice the gullies
and creeks, erosion paths.
In fact, this is the Erosion map that 3D Designer created and
applied. You can also create such erosion maps outside of 3D
Designer, in Filter > Stylize...
You can reuse the erosion map in modified alterations: blur
it, tweak it, shift it, add contrast etc... then combine it in
subtractive mode, or to the contrary, additive mode to raise
some ridges alogn these paths. You can do a lot of very
different things with these gullies produced by erosion in a
gradient of elevation maps: try using some as brush images, or
distant lightning?
This is the texture map, colorized with the slope shader, also
part of the 3D Designer. It takes into consideration the
height (elevation) and the slope (how steep it is), in other
words, the gradient (change of brightness). It initially
assigns one of 3 base colors. There is also a separate filter
(Filter > Stylize > Slope shader ) that can do the same
and more.
You can easily start with such a texture map, to modify such
maps into further details, and paint some added details too,
by selecting the desired colors and filling with patterns or
applying other filters. Below are two examples. In the second
image, we used displacement techniques to add more random
'rocky' regions blending or mixing through the snow.
We also have the option to save two lightmaps. 3D Designer
uses 2 point lights. One of them also casts shadows. The maps
can later be baked into your texture map, for example.
Here are two straight renderings in 3D Designer: we also
changed the background color to blue and enabled ambient
occlusion in additive mode, adding a slight blueish haze to
the scene. We also enabled volumetric clouds. Other options
such as distant fog and elevation fog can also be controlled.
The saved height maps can be used with the texture maps, and
other saved items, to be used in other modules of Project
Dogwaffle, or exported to other programs.
Here is the same terrain rendered in Puppy Ray GPU:
Here is Windows 10's 3D Builder, taking a look at the exported
OBJ file, combining with another too: the first was from an
export without colors. The second has vertex colors, which 3D
Builder can use too.
Here is another scene, re-created in Carrara: In this case we
didn't import the exported OBJ file. Instead, we reconstructed
the terrain by importing the heightmap into the Terrain object
and using texture map in the shader. The heightmap coming from
Dogwaffle has erosion details (gullies, creeks,...) as well as
sediment deposits, adding great realism. The coloring is
retained too by using the texturemap, showing snow, rocks and
grass regions based on both Elevation AND Slope! More
sophisticated texture maps can easily ve created in several
ways with Dogwaffle's PD Howler/PD Artist.
There are indeed many ways to use the images as heightmaps,
erosion maps, texture maps, shadow maps and light maps and
more.
New! Windows now also comes with 3D
viewers included, such as 3D Viewer or others. EVen the file
Preview can load and view it in Windows Explorer! There's
also some focus tools for 3D printers.
New!
Try Blender,
it has evolved tremendously. Howler makes a great companion
tool for Blender on Windows.