Let's say you take a
picture of a fish while at the zoo, or take a picture of you childhood
fish-mobile, or simply draw some fish. Or, find a nice picture on the
web. Of course, you'll have to make sure either that the picture is
public domain or that you get permission to use it. Here's an example:
And let's assume you want to
make a 3D model from this image. Perhaps for use in a 3D game, or
rendering and animations. Or simply to show how great this software is.
You can load your image into Archipelis.
Then trace the body. Then the various fins. Set their thickness
(Z-scale)
This takes just a few seconds. Save as an archipelis file. Then
export as .x or other formats.The texture is not, but it's pretty darn
close. You can hardly see the tearing along the edge such as near the
mouth.
Ready to load into Carrara or other 3D tools. Texture, render,
animate...
Then it's open season for post work in Project Dogwaffle or other
imaging tools.
Here are some examples.
Imported .x file in Carrara: Textured fish in the vertex modeler,
showing the meshes
created by Archipelis and saved as .x file:
Working on the shader for enhanced bump and such:
A small school of fish in Carrara:
Rendering in Carrara.... and to think that we started from a single
image just a bare few minutes ago.
Like it bright? Auto balance in Irfanview:
Like it dark and mysterious? Using PD Pro for additional post FX:
Color and brightness adjustments, mystic vision, dark vision, light
diffusion, lens
flares and others... notice the simulated volumetric shadows. Works for
me.
Gamma change: "what is it,... It's so shiney!..."
Z Noise filter ... for turbulence or murky water
Woodcut filter...