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![]() 2D Animations & Post FX Video and CG Animations, enhanced with Project Dogwaffle Post FX - Traditional - More PostFX |
Post work and Special FX |
(click to toggle on/off) |
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The Wright Brothers reach the
Canyonlands
From Still Image to dramatic
animation:
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original still image
(click image to enlarge) |
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Animated Brushes painted on animated
background:![]() |
Animated Texture uv-mapped on 3D Lava Flow ![]() click image to view |
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Traditional 2D Animation: |
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Bird Ball a short animation created by Dan Ritchie, the author of Project Dogwaffle. |
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You
can
make
traditional 2D animations, use a Light table (or Onion skins) to see
the prior and next 2 frames too. [more] [walking Decorator animation courtesy of Dalemation] |
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Great for traditional animation. |
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You can also load a few images into a single brush, called animated brush, and then draw the frames along a path. [more] | ||||||
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The Stroke Player combined
with
Fractal Particle brush (Optipustics) can create waterfalls, fountains,
fireworks... [more] |
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More Post work and
Special FX
![]() Why apply your post processing filters as you render your frames, when you only get one chance to make it look good. In many 3D programs that would be with image filters or Render effects. With the Dogwaffles timeline plugin, you can apply a number of filters to an image sequence just like you would apply them to a still image in a traditional image editing program. PD Pro and Project Dogwaffle have a number of tools for color and value adjustment, blur, film grain, and a bunch of others, as well as a rubust 2d animation system. |
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![]() changing contrast, brightness, adding mystic vision... |
As seen in Doggybag #2's announcement and
presentation,
it is possible to import AVI files of movies and animations. These
can be enhanced and modified with filters from the timeline editor. Click the image at left to see an example. |
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Using Dogwaffle 1.6 or beyond, you can work with AVI files containing CG animations or video footage, to apply special effects by filters. You can of course also paint directly on each frame, or a sequence of frames, either directly or through the sophisticated Stroke player which lets you replay new brushes and effects over any given (most recently drawn) stroke move. Here is an example. This short animation was created with Eovia's Carrara Studio 3, and includes lightcones on spot lights attached to the astronaut's MMU. |
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Mystic Vision For this clip we simply applied the Mystic vision filtrer. The position of the center can be entered manually or by simply clicking the area desired in the preview. |
![]() play: mysticvision |
Sobel Edge Detect A simple Sobel Edge Detection was used on this one, working from the original |
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Transform The Transform filters were applied here with varying parameters over time to move, scale and rotate the clip from the original |
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Video Lines Another effect which is useful on Sci-Fi special FX is the video lines. Imagine this texture mapped back on a console. |
![]() play: videolines |
Ghost The ghosting effect is currently the only filter which renders backward. It creates a trail of ghost images. In this example we used 12 images in the trail. |
![]() play: ghost12 |
Value Noise Everybody knows that occasionally a solar flare or intergalactic energy burst next to a worm hole will interfere with your comm system. Good thing we can simulate that noise effect. This is just one of several choices and types of noise filters. |
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