It's all About Motion, Beats and Rhythmic Animation.
and songs featured here are copyright
(c) by their respective owner. No unauthorized use or reproduction is
allowed. No direct linking to the images
please. If you wish to make use of any
images shown here or elsewhere on this
website please obtain proper permission
from the author.Trademarks mentioned here are the property of their respective owners and used only for identification.
Q: did it have any/much/some/none of Howler involved?
yes - the space warp effect and the terrain in the pre-historic planet...
Q: can you mention a few scenes that had Dogwaffle involvement?
the scene that had the alien ship in FTL ( faster than light ) - based on your tutorials ....
the first - lava pit terrain as well, I rendered a
fractal image with mandebulb 3D, then I ran it through Howler's 3D
designer and exported the mesh, and imported it to iclone,
- then I used the same original fractal image as a glow map to
create the fire pit look ...the glow in that center is what created that
fiery lava look - I then put a smoke particle effect over it when
filming - then used a distortion effect on my NLE to simulate the heat
waves and give it the fire motion.
Q: did you write and record the music?
yes. The vocals were arranged from a licensed sample
collection - that's actually a girl singing - but I
processed her to sound like a male singer.
Q: what other tools were mostly used? 3D animation, video composing,...
Howler, special effects - terrain
iclone / 3Dxchange, - animation
Poser - the afro on the main actor
Dac3D, - the character models
Mandlebulb 3D, the prehistoric terrain
Sony Vegas, - NLE - compositing
Hitfilm, - the visual effects
Paintshop pro, - color grading textures
Grand Designer, - planets / alien terrain
Q: Anything else worth mentioning?
yeah, I was going to send you a link to the video, I went to sleep
right after uploading and wanted to proof it once more, you saw
it first though - I like the look though, so it's final
I really enjoy the idea that everything in that video, including
music, was pretty much a computer synthesis / process - even
the guitar - which sounds live, was actually a software
synth guitar emulator - there was a time that doing a video and track
like this at home was unheard of and very expensive to do - both music
and visual - let alone being able to say you learned many of the
CG techniques from youtube videos - I think I find that more
fascinating than the video itself.
I could actually go much further with effects and quality, but I
limited myself to 1 week to not steal too much time away from making
music. Which also speaks volumes for how far technology has
come, - which I also find fascinating when I consider the history
of making animation.
At its core, all great art is an on-going "Never Ending" experiment!
“Art is never finished, only abandoned.” -Leonardo da Vinci