
What's
New in
Howler
The above image was
rendrered in Puppy Ray, currently under development
for Dogwaffle 9


More examples
of what's cool,
including force fields
with
particle brushes

Learn more
about Jose:
thebest3d.com/music
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Hello
again.
Here's another issue of our newsletter, the
sporadic Dogwaffler of the moment.
As always, you can also find the html version
here:
http://www.thebest3d.com/dogwaffle/newsletter
July Horse Races
(and
let's not forget Comicon)
The San Diego County fair is over. It used
to be known as the Del Mar Fair. It still
has a nice sounding tone to me that way. I
don't know why. Memories, I suppose.
Another event is still better known as the
Del Mar event, the Horse races. So
we think it's time to get your equine
skills and start drawing and painting
horses. Races horses, galloping horses, or
horses looking at you and eating, well,
what do they eat?
Here are some examples of horses drawn or
rendered with Dogwaffle, to get you
inspired:
Here's a great drawing/sketch by Janis
Labelle. This goes back sooooo long, wow,
over 10 years ago, March 2003 - it was one
of the first reviews/Dogwafflers of the
Moment:
and here's one more, using the Gertrudis
plugin:
If we get a chance to visit the horse
races at DelMar this summer, we'll post
some more images here. Hopefully it will
inspire you to draw and paint or do some
digital art from photos.
That said, it's not all about horse races
in San Diego and Del Mar. This week, it's
a specially loaded week. It's
Comicon! So perhaps you'll
feel compelled to draw a horse - in Anime
or Manga style?
Even more important: still about 2
months till Dogwaffle 9 is out.
Project Dogwaffle Howler 9 -
an Update
We're still tentatively 2 months away from the
release of Howler 9, and there's still a lot
to do, but now is a good time to share with yo
some more insights and let you, our loyal
users, know what's coming up in the next
version: Howler 9.
We've talked about the Puppyray
filter a few times already, and it's
basically a new height map raytracer
for Howler. It features soft shadows
and global illumination
lighting for more realistic scenery
rendering than was previously possible with
the realtime 3D Designer by itself.
We are really hoping to see Linux
support in the 9 life-cycle, using
Wine as the API. We've come a lot of miles
and stability is already pretty good.
There's always something more to do. We've
been systematically internalizing plugins,
and de-.net-frameworking components that
used it (i.e. removing dependency on the
.Net 4 framework), because Wine doesn't
support .Net framework 4 yet. We've finally
removed the windows snapping feature, since
that was a holdover from version 4, and was
causing at least one crash under Wine. We
also had to make a special branch of the
Browser and image sequence loading dialog
boxes. We are happy to report that pressure
support seems to be workable right now. More
testing will be required before we can make
an official statement on Linux support, but
things are looking hopeful.
We are also introducing Side-by-side
comparison mode, for comparing the
effects of a filter before and after. When
you use this mode, half of the screen shows
the current image (before the filter), while
the other half (right ide) shows it with the
filter applied. When you click OK to
finalize the filter effect, the entire image
gets it, of course.
There are also numerous
changes to various filters. Since we're
doing all that integrating, it's only
natural to go in and make some improvements
as well. The wood-grain filter now works in
real time. The countdown filter now
uses more standard colorbars and shows a
preview in real time. In general, a number
of filters open more quickly and operate
faster.
One nice convenience we've
added is the ability to toggle the 'allow
custom brush transforms' feature
directly on the context strip. This is big
improvement on the workflow. Before, you had
to go to the settings panel and navigate to
another tab (the Custom tab) in order to
find the check box that lets you enable
custom brush transform (which includes
rotating and scaling the image of the brush
on-the-fly (or images, if it were an
animbrush)). We wonder if systems nowadays
are generally fast enough that we could in
fact make this the default behavior. What do
you think, especially when loading large
images into the custom brush? Should it be
enabled by default and easy to turn off, or
disabled by default and easy to turn on?
We are also making some
changes for better international support.
The comma (,) separator instead of the
period (.) should now be supported. This
caused some features not to work correctly
on some machines. So, if you're on a system
running, for example, the French or German
version of Windows, you may want to visit
the Settings panel's GUI tab and check the
option that relates to the comma (",") being
used as separator in decimal numerical
values. Hm,.... come to think of it,
perhaps we could detect the version
(language) of Windows at runtime and select
the default for you? Still good to be able
to override it though. Just in case.
There's still some we can't
talk about yet, or haven't decided on at
this point, so time will tell what else will
be including, so stay tuned. There's surely
more to come in version 9. We anticipate
releasing it in September. So now is a good
time to get ready, by upgrading to the
current v8.2, and be prepared for super
discount upgrade options once v9 is here.
Howler 8 & Artist 8 on
Sale - 40% off
Check the specials for the rest of July: 40%
off the PD Pro 8 Howler edition and Artist
edition. Not as good as a few days ago when it
was 50% off, but still a great way to prepare
for the upcoming upgrade discounts for v9.
See Current Promotions:
http://www.thebest3d.com/dogwaffle/sales/special_promos.html
And now for something
different...
We have seen two projects that are interesting
enough that we want to share some info about
it with you. Actually, 3. So here's a
shameless plug for three other projects.
Hopefully you'll find some of this of value,
use, or simply amusing.
3D Stickers.
Here's a 3D Artist who has been accumulating
3D models that he renders in high resolution
and prints to vinyl stickers. His name is
Michel Agullo, you may remember him from early
days with Amapi, abaout 15 years ago he
designed an elephant for print on T-shirts:
http://staigerland.com/amapi/3dfun/elephant.html
Well, he's come a long way since. There are
now hundreds of designs, and new ones being
added daily. Here's a gallery you might find
inspiring:
http://www.thebest3d.com/3dstickers
What tools does he use? For modeling, it
started in Amapi at first, it is now Hexagon,
available at Daz3D.com.
If you have children's rooms to decorate, or a
kitchen, a hobby room,.... these vinyl
stickers are great fun. You can order them
from Michel's online store, at least in France
and nearby. More options are in the making.
'nuf said for now.
Display your image in mid air:
Displair
This is a russian company that's designed a
system which displays images in mid air. It
also detects your interactions with it, yes,
you can interact with it. Like a holographic
touchscreen. Pretty slick. Perhaps you saw it
at Adobe Max or other events?
http://www.displair.com
Still a bit pricey, but hey, so was the Tesla
when it first came out. Gradually, they're
going to be affordable to everyone, and
eventually find themselves on your wristwatch,
your smartphone, your everyday common utility.
Last but not least: SystranLinks
Ok, so this one is not just related to digital
painting, but it still has something in
common: communicating with other people. Art
is of course also a form of communication.
Especially a form of communicating
impressions, emotions and an experience. And
graphic design surely serves the same purpose:
to transfer information, knowledge, and
intent. So this should not be too surprising:
There are artists around the world. And yes,
they speak a language. And no, not necessarily
English. I met some in Europe a few
weeks ago. They have websites. Their websites
are in French, German, Italian etc... but they
realize that some of their customers prefer to
speak and read Dutch, Swedish, Spanish,
Portuguese, Japanese and Chinese, Russian and
Zulu, to name a few. So what can you do if you
have a product or service that you want to
market to the world, or even just in one other
language? What do you do for example if you
own a small printing shop in Southern
California or Texas, and your website is in
English, but half your customers are latinos
and some of them really don't read English
well enough to become your customers?
You make your site available in other
languages. That's what SYSTRANLinks does.
Other solutions exist, such as Google, or
Smarling, to name a few. Some solutions are
fully automated but lack the ability to fine
tune and make changes you want to make, such
as replacing images for regional
consideration. You wouldn't want a desert sand
dune on a website translated to Eskimo. Unless
it's a site suggesting you take a cruise to
see the pyramids in Egypt. Other solutions are
totally based on human translation, and the
cost and time it takes is not suitable for
everyone, especially starving artists. And
then there's SYSTRANLinks, which combines
machine translation (from both SYSTRAN but
also supports Google or Microsoft API keys),
enhanced by great tools for human post
editing. You can in fact use it for purely
manual localization. But if you want it to
translate for you, the system can be in place
in a mere 30 seconds. Don't believe me? Check
a few videos. Note: These will take longer to
watch than the time it takes to get your site
onto the global scene by localizing,
pre-translating and hosting the localized
sites automatically.
Watch the teaser (1.5 minutes):
http://www.youtube.com/watch?v=e_XVFdat4zY
Watch the 3-minute Introduction:
http://youtu.be/bQXXvoygbMs
Watch a 15-minute presentation at a recent
TAUS technology webinar:
http://youtu.be/Y3RDilKG_No
And a longer version of the introduction (12
minutes).
http://www.youtube.com/watch?v=TXAAOGyiHPA
And yes, if you think you think you recognize
my voice in some of these, it's not by
accident. We created the videos and narrated
some of them.
Let me wrap it up by saying that if you run a
website with Dogwaffle artwork on it, and you
decide to go with the free SYSTRANLinks system
(or a premium service level), we'd love to
hear from you and see it. It's a small world,
and it's just gotten a little smaller. You can
see a number of online translation and
localization solutions to help you communicate
with other artists. Translation is going
mainstream, it's becoming a commodity. Have
you seen voice-transcription being translated
and played back in audio, in real time? Have a
look at the latest smartphones, it's amazing
how easy it is to point and click, or click
and speak, to make yourself understood by
others, no matter what language you or they
speak.
In a perfect world, there would only be one
language, and we'd all speak Klingon. In the
real world, we'll still have to come to
Comicon to enjoy that!
Happy waffling and howling!
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by email directly.
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HOT!
What's
coming to PD Pro 9?
v8 Images?
Slideshow
8.2
8.2
Showcase
Dropbox
Gallery
New Product!
Royalty-free music
Collection #1:
epic soundtracks
by Dan Ritchie
author of Project Dogwaffle

free samples:
More
Music!
Did
you like the music on our video
tutorials?
J.L.S.
Soothing, relaxing music,
perfect for meditation and finding peace with mother
nature while exploring the inner artist, by eMaya's
Jose
Luis Suazo
free samples:
More free samples here
and more available on
iTunes and CD Baby!

DOTMs
Dogwaffler
of the Moment:
Frank Bonacquisti

B.J. Bradley:

leaftracker:

drawsattention:

Mark Hamilton:

Dave Devoe:

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