PD Artist 10 is digital painting software for PCs running Microsoft Windows, powered by Project Dogwaffle.
It is priced more affordably than its full-featured big brother, PD
Howler. What it doesn't have is the tools for working on animations
animation and video (with one exception: you can have animated brushes).
If you don't work on animations, PD Artist may be a smarter solution
for you. Why pay money for tools you won't use?
The biggest new feature in v9.0 was the addition of
a raytracer: Puppy
Ray
There were several free updates after the 9.0 release, all the way to
v9.2.
Later, a major release 9.5 was created, followed by 9.6, another
free update (to 9.5). That version had great new tools for even more
realistic landscape designs with erosion and sediments, using the 3D
Designer.
PD Artist is a
subset of PD Howler (PD Pro Howler
edition), but without the animation or video tools. The result: a
lean, mean painting machine that's even more
affordable.
Before anything else, PD Artist is made for painting. There are a lot of
brushes. And a lot of types of brushes. This program is brush-centric,
brush-focused. Brushilicious. Have a look here:
PD
Artist is built on the same
super-fast core engine as the one used in PD Howler and thus benefits from interface
improvements, multithreading, SSE2 acceleration,
speed enhancements and other optimizations found
there, including some tools that use the GPU acceleration for 3D.
Most of the
features of PD Howler are intact in PD Artist. Just the
features used for working with animations or video have
been removed. A few animation tools remain
though, namely those related to creating and
managing animated brushes. (which consist of
image sequences too).
Some animated
filters were removed. Some filters that had
animation options were modified to exclude the
animated portion. The Animation menu is gone.
Tools and plugins made for animations such as
the Timeline editor, the brush keyframer, the
exposure sheet and frame painter, those are
tools made for animation or post work on videos
and thus were removed from the Artist edition.
However, animated brushes are still included! You can still
load an existing AVI video clip or an image
sequence straight into the custom animated brush
system in order to then 'paint' it over your
artwork! Read the reviews on Software Informer. (Note: you will leave this website. Be sure to bookmark us or remember how to come back for more)
Why PD Artist?
The goal
with PD Artist is to make the creative tools affordably accessible to
those who don't work with video and don't create animations but just
want to paint and design still images.
PD Artist
doesn't do animations nor have the tools to work
on video, so therefore it is cheaper than PD
Howler. PD Artist is derived from the same codebase shared by its big
brother, PD Howler. We like to say PD Artist is a subset of Howler. Or
think of Howler as a superset, going beyond PD Artist.
If you're on a very tight budget,
PD Artist is a better way into using and enjoying Project Dogwaffle.
You can upgrade to PD Howler later, should you decide you want it.
If you don't
need animation tools, why pay for Howler?
PD Artist will be the
right tool for you. It does almost everything
that you can do in PD Howler except for animating things or working on
video. It does however still have animated brushes too. You can load an
image sequence or AVI file into the brush and paint with it on the still
image.
What is NOT in Artist but is in Howler? In
short: Animation. To be more specific: the Animation Menu is missing.
The 'Animated' category in the Filters menu is gone too. Also, some of
the other filters have an animation option, sometime in the form of a
button named Anim or Animate. Those buttons are either gone or disabled.
The filter will work on just the current still image, not on a frame
sequence, since there's no animation support in Artist.
There is one exception: The animated brush. You can still work on a
sequence of images, even on Avi file, in the sense that you can load it
into the brush and thus make it the current Custom and Animated brush,
an animbrush. You won't paint with it over another animation like you
can with Howler. (video on video), but you can paint this animbrush over
the current image.
How
to Order PD Artist PD Artist
is available for purchase here
Help,
Installation Notes, Misc.... More coming
soon, but for now, refer to the PD Howler
information and simply ignore any
reference to animations. (except when we're
talking about animated brushes, which are
supported in PD Pro Artist too.)
Also consult the general F.A.Q.
and the general Dogwaffle Help
pages.
List of the most important changes/fixes/new features:
* New media browser
All new code. Adds previews for media
types that weren't previously supported including
particles/bristles/orbicles/foliage. Large or small icons. Thumbtack is
remembered between instances. Refinements and fixes
* New color picker
Integrated color themes and pigment profiles. New options, plus copy and paste
* New undo system
Compression to save memory. Exists in memory or on disc. Undo browser
* Foliage enhancements
Foliage painting comes into its own with big improvements)
* More memory efficient
Undo memory is reduced using our new compression API. Undos can be saved to disc to allow more memory for animation
* Modernized GUI
Big improvements inspired by the redesigned PD Particle 9 released a few months ago
* Autosave/crash recovery
Automatically saves your work once a minute with the options to recover if a crash occurs
* Cinemascopic filter
Simulate the look of color film stock from the 1920's-1940's based on a 2 color die process
* Simplified brush size
“Allow brush transforms” is automatically turned on if you change a brushes size. No more headaches
* Enhanced curve tool.
Store multiple curves.(!)
* Adjustments for 1600x width screens.
Fewer stacked panels
* Quick access to a number of store and undo features.
Look for more mini-icons in the upper
right zone. We lovingly call it the healthy zone, where you'll
encounter a healthy dose of happiness.
* Bottom-up coordinates in Puppyray for GPU instead of top-down.
Now you can predict the readability
of text, no need to pre-emptively flip it vertically. Or as a game
developer, if you have a feature such as a street making a right turn
upwards, it won't anymore turn into a right turn down or left turn, it
won't be flipped upside down. Happy faces stay happy. And that's a good
thing. The coordinate system is now consistent with the initial view
also seen in 3D Designer. "Up" in the main image (or swap image) is up
forward (into the scene) once it is in the 3D rendered scene.
* New brush key panel.
* New lens flare settings: Mirror elements and Oblique elements.
* Expanded use of mouse wheel throughout the program.
* Plugin integrations
raw support/batch processor/brush
transparency tool/load brush image sequence/Scan frames/Array to
animation/Lua browser. Some are for Howler edtion only, if animated.
* Simplified batch processing * Layers panel simplification and enhancements.
* Enhanced “merge down.” for layers
* New settings panel. Lots of new options, less confusing.
* New Orbicle painting options.
Get ready to say "wow, now that's cool!" Styles, gradients, even audio-control.
* Onscreen Orbicle previews as you move your pointer. Cool as ever!
* Loading and saving for Bristles and Orbicles settings.
* Selection/overlay setting is now remembered between instances.
* Layer thumbnail size is now remembered between instances.
* Puppyray GPU "grid render" size is now remembered between instances. This is an important optimize.
* Fixes in Bristle brushes.
No more paint smearing off screen. (as sometimes seen along the edges)
* Age decrement setting is now saved with particles. Roots will be roots.
* Right/left painting/erasing for foliage.
Yes! Paint a big bush or tree and
then dabble around to remove some of it and make it lighter. Get ready
to say "ok...this alone was worth my hard earned money. Thank you Dan!"
* Colors-by-name now allows web colors in addition to pigment colors.
* The Brush size can be enveloped.
There's a post effect for the brush
stroke that resizes the brush along the path, with a graph editor to set
the progression, aka the envelope. Look for it in the View menu.
* The symmetry tool now has a interactive center handle.
This allows you to see where the symmetry line is, and to grab and move it. Very intuitive.
* The palette mixer now uses bristle brushes instead of the former mixing brush.
Fixed a bug where colors weren't picked on mouse down: The mouse had to move to pick a color.
* Editing pigment based themes
On the color picker, it now has the option to pick an RGB color in addition to preset pigments.
* A much requested feature: Optipustic particles can now be scaled.
This makes it very easy to change
their size so you can quickly change from drawing, for example, tufts of
grass appearing small in a distance, and big nearby. Furthermore, that
also allows it to scale like other brushes based on the brightness of
the pixels in the Swap image, mentioned earlier.
* New feature in Bristle brushes: Salt and Pepper
With this extra control, you can adjust the level of embossing to give the bristles a deeper cut into the paint.
* AA Pen (anti-aliased pen) had a problem
It was being anti-aliased only in one direction. This is fixed.
PD Artist and Project
Dogwaffle are trademarks of Dan Ritchie. Windows Vista
is a trademark or registered trademark of Microsoft
Corporation. All other names, trademarks or registered
trademarks mentioned here are the sole property of their
respective owners and only used for identification
purposes. No endorsement or other support is
intended or implied.