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Intro
- Features
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Magic
Particles is a particle editor which is used for creating
special effects. Fire, smoke, explosions, fireworks,
waterfalls, a burning candle light, a jet of hot steam, and a sheer
unlimited number of imaginary, animated shapes and color forms can
easily be created, tweaked and tuned to your liking - these are
some of the many possibilities, created immitations of natural or
surreal phenomenas which are composed of large amounts of particles,
moving under defined rules of behaviour.
Using Magic Particles,
you can adjust the parameters which are already set and make
adjustments, which will immediately be displayed on the screen, in real
time! The main advantage of Magic Particles is
an instantaneous display of all adjustments
without any delay in the process of visualization. What that means for
you is that you can immediately see whether the changes you make are
resulting in the desired effect. Working with Magic Particles can be
very fast and efficient.
A number of sample presets for various popular
effects are included in the storage area of Magic Particles. These may
be used without changes, or they may be adjusted according to your
requirements to create even more sophisticated results.
The program has a wide range of export capabilities
in popular formats for interchange with other applications, including
AVI, Targa, PNG and more, to ensure saving work results in the
form of a numbered sequence of frames or a video file
with your favorite codec. There is also an additional capability of
frame-by-frame export in ptf format, used for integration
of the (Dev) edition (for developers) to integrate the particles into
other programs such as games.
Magic
Particles (Dev) can be used for developing programs,
which use special effects. This is especially related to game programs.
To transfer special effects from Magic Particles (Dev)
into a user's program, a software developing kit (SDK) has been
developed to provide the following performance capabilities:
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An engine
for working with related ptc-files to Magic Particles (Dev)
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A mechanism
of frame-by-frame import of special effects
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In addition
to SDK is described a structure of ptf
file.
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Here
are some of the topics covered in the Help file, the manual included
with the program. (Note that some of the features apply only to the
(Dev) versions, for developers to integrate into games and other
applications.
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Emitter,
Particle Type and Folder
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Interface
possibilities
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Diagrams
(general information)
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Diagrams
of Particle Type
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