New
v1.5
Fast
3D sketching, colormap, bumpmap and displacement map painting and
digital & sculpting:
Curvy 3D
the fun & intuitive way to
sculpt!

...it's not modeling, it's better:
It's
liberal sculpting!
Great for Fantasy Art, Concept Art & 3D Design, making 3D props, ...
Special discount coupons available for users of Project Dogwaffle! (ask
us)
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Digital
Painting has never been
so much fun: Learn to
paint with Particle Brushes!

PD
Particles - $19
A fun companion for your
digital
photo image editor!
powered
by Project
Dogwaffle

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Getting
started with Digital
Art on a tight budget?

PD
Artist - only $39
Draw,
Sketch, Animate & Paint
powered
by Project
Dogwaffle
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Here's a preview of
some of the patterns created:
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Using the
Wireframe Designer filter:
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Here's a filter that can be (ab)used for many different things:
Filter>
Transform>
Wireframe Designer
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While it is often used with Perspective enabled, it doesn't have to be.
If you use it as is, you'll get a nice set of horizontal lines. Use the
second slider (Sample step) to change the distance between the lines:

Note that the default color of the lines is green, and the background
is black. You can change these too, either in the Wireframe designer
tool panel or later on.
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For example, if you just needed black
lines on white background, you can use the threshold filter
to correct this.
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With the Threshold filter you can find the white lines on black
background, or if we want it
black lines on white we can simply check the 'Invert' box:
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Adding
Vertical Lines
The Wireframe
Designer didn't draw the 'other' set of lines, i.e. those running
vertically, perpendicularly to the horizontal lines it drew. But we can
easily add those by taking a sample of the horizontal ones, rotating it
90 degrees and merging it with the original. There are several ways
possible to go about this. The most natural way is by using the custom
brush system. After all, Project Dogwaffle is all about custom brushes.
Let's
pick up the whole current image as a custom brush. The fastest way to
do this
may be from the Brush menu:
Brush
>
Use selected as brush.
By default, and unless you painted something in the alpha channel,
everything is already selected, so it picks up the whole image as a
custom brush. You could of course have used some tools like the
rectangle Alpha selection tool to define a selection of only a portion,
perhaps a square shaped area. But in this example the whole image will
do just fine
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Now you have the image in the brush and we can easily turn it. Rotating
it by 90 degrees is a snap from the Brush menu and even faster with the
keyboard shortcut: 'z'
Brush > Rotate >
90 degrees clockwise
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We're going to stomp the new brush image (with vertical lines now) into
the
alternate buffer. Remember that Dogwaffle has the Main image buffer you
see and paint into by default, but also an alternate buffer, called the Swap buffer.
Use keyboard shortcut 'j' (for
'jump') to jump (switch) to the swap buffer. Or
use the menu:

Image >
Swap buffers
or on older versions:
Buffer >
Swap buffers
Note that the window title in the title bar will change from (Main) to
(Swap)
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You can now stomp down
the custom brush image with a single click into the empty swap
buffer and see its vertical lines. Make sure you have full opacity.

click to enlarge
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At this point, the Main buffer holds horizontal lines, while the Swap
buffer holds vertical lines. We're ready to merge them together into a
single grid image.
Before we merge the two buffers (Main buffer with horizontal lines,
Swap buffer wih vertical lines), let's take a peek and visually mix the
two (in multiplicative blend mode by default). This doesn't actually
permanently merge the too - it just shows what it would look like if we
did.
Just
click the large
icon in the upper-right corner on the Tools panel.
There will be a
small orange marker in its corner indicating when mixing is on.
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Now you can permanently merge the Main and Swap buffers together into
one image.

Right-click the same Swap buffer preview icon in the upper-right of the
Tools panel, and select "Merge with swap'
The Main and Swap buffers are merged. The result is placed in the
current buffer (we're still looking at the Swap buffer at this point)
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We may want to discard some of the white 'borders' to the left and
right
of the new image, where it only shows horizontal lines because the
image buffers were wide rectangular, not square.
Use the Rectangular Alpha selection tool to select an area closer to a
square shape:
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Use the rubberband selection box to select the desired portion. Here
below it's just showing a small selection. You may want to select more.
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Once you have made your selection, crop the image buffer to your
selection's size.
menu:
Image >
Crop to selection
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Finally, here it is: a near-perfect little grid pattern, ready to be
used
and abused for more artistic explorations with more filters:

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Now it's time to play with filters.

Apply the Color Sobel edge detect filters, one, twice, again and
again...
And don't forget to also try other filters, especially from the
Transform group of filters, such as Spherize, Sinoid or Wave
Displacement, and of course the general purpose and oh-so powerful
Displace by Swap.
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Here
are just a few more resulting grids, using Color Sobel Edge Detect
several times and then additional filters like
Spherize, Sinoid, and others...
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into 3D: draw
a shape, and see it
automatically turn it into 3D
Archipelis
Designer
cool
tool for rapid 3D model creation and prototyping from images
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Inventory Blowout
Sale:

Poser 6 (boxed!) at
lowest prices:
for MacOs
or Windows
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