|Photoshop CS4 supports 3D
layers. You can load 3D model files in
various formats, including the omnipresent Wavefront OBJ files(*.obj
for the object's geometry, and optional Material files, *.mtl).
Curvy 3D is a very cost-effective solution to add a tool you can easily
use to make such 3D content. While PS has its own very basic
primitives, such as cube, sphere and donuts, when you want real complex
3D models in that 3D layer, you often are pointed towards high-end 3D
tools such as Maya or Lightwave, Cinema and 3D STudio Max, to name a
few. However, these may not be in your price range, let alone in the
realm of what you're willing to spend months to learn. Some of the
tools cover much more than the creation of models, they also cover
animation and rendering. Clearly, if you're a 2D artist focused on
Photoshop, a little adventure into 3D is highly suggested, but you
should not go broke on it or spend nearly as much money and time as you
for your 2D tools, as long as your main focus is indeed 2D.
dream in color, you're still a 2D artist. If you dream in 3D, you're
hopelessly in need of a high end tool. Until that happens, you may want
to take a look at 3D through Curvy 3D. Especially if you're an
artist: if you have a 2D mind, and see things through their curves,
contours, sections and similar constraints.
In this short walk-through tutorial, we'll explore the very basics of
using Photoshop 3D layers to load 3D content that was created in
Other 3D tools:
Archipelis for iPhone
on the iPhone
and iPad too!
The perfect marriage:
Started: Photoshop CS4
Alright, so we've saved a 3D creation from Curvy as a Wavefront OBJ
file, and we want to load it into Photoshop. For example, here's a
starting point after creating a new document in PS, with 640x480 pixels
of 8-bit RGB. Nothing spectacular, yet.
Notice that we've selected the Advanced
and already have taken care of enabling OpenGL acceleration in PS CS4
(look for options in Preferences or 3D menu, I forgot where it was).
Essnetially, we're ready for 3D work in Photoshop CS4.
The layers show just a single background layer, plain white initially.
notice that on the main tools panel to the left side, thre are a few
tools that will greatly enhance your 3D experience, as they allow you
to interactively manipulate the loaded 3D content found in the 3D
layer, once you're done with that. This is where you'll go to
meticulously position, rotate, zoom in and otherwise transform the 3D
geometry as a whole. For example, if you load a 3D elephant that
initially shows you his hind, you can use these tools to orbit the
camera in your 3D view, or to turn the elephant around to look at you.
Changing the Background Image
It may be easier to recognize if your 3D model loaded properly into the
3D layer if you have something recognizeable in the background. If the
3D model shows in front, you'll see some parts of the background
disappear. If the 3D model is supposed to have a partially transparent
surface, you'd exect to still see part of the background. Easier to see
that it works than if the background is plain white.
starters, let's change the background image.
If you've got a digital
photo, a painting or a scanned image, whatever it is, use that as your
background. Or, use one of the Filters to render something new into the
current plain white background.
For example, we'll use the Render menu in the Filters menu. We'll use
one of the myriads of lightning effects.
<< click to enlarge
And here's an example of what we will use, you can easily create that
<< click to enlarge
Next: Adding a 3D Layer
2D to 3D in just seconds!
Just trace an
outline and see it automagically
fully textured 3D shapes for Second Life, Google Sketchup / Google
Earth, Direct X & Games, Wavefront OBJ and other popular 3D file
3D model creation and prototyping from mere images - for 3D content
creation, games, IM Avatars, SL models, 3D illustration in Photoshop(R)
now also for
Mac and iPhone!