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What is PD
Artist?
PD Artist is digital painting software for PCs
running Microsoft Windows, powered by Project Dogwaffle.
It is priced more affordably than its
full-featured big brother, PD Howler. What
it doesn't have is the tools for working on
animation and video (with one exception: you can
have animated brushes). If you don't work on
animations, PD Artist may be a smarter solution
for you. Why pay money for tools you won't use?
Here are a few links to features and galleries.
Mostly done in PD Howler, but also possible in PD
Artist for the most part. Just ignore the
animation side, and you've got roughly what you
can do with PD Artist.
As of PD Artist 11.2b:
Some
Paint features:
- Natural media, many presets, fully
customizable
- Full tablet support
- Custom brushes, bristle brushes, particle
brushes, brushes under the influence of force
fields
- 3D orbiting particle brushes (Orbicles)
- Dynamic Rules-based Foliage brushes
- Animated (multi-frame) custom brushes
- Pigment lifting for even more realistic
paint effects
- Well over 100 fast full featured
filters. Real-time is our middle name.
See below for more on Filters
- Premium color mixing tools.
Red-yellow-blue, palette mixer, lots more.
- Multi-monitor support
- Mirror mode and Symmetrical painting,
Kaleidoscope mode
- Frame your artwork
- brush keying
Some tools from the Toolbar:
- Natural Paint Brush tools
- Flood Fill tool with many fill modes,
patterns, gradients
- Linear tool
- Amazing Curve tool
- Gradient tools, Lensflares, Special effects
- Text tool
- Rectangle tool (hollow/filled)
- Ellipse tool (hollow/filled)
- Alpha selection tools (magic wand, lasso,
rectangle, oval...)
- Custom brush selector / keying tool
- color picker
- viewing controls: move image, zoom, fit...
- undo/redo and interactive (partial) undo
- clear main image/Swap image
- switch/set primary/secondary colors
Sidebar:
- previews of brush image, paper texture
and image
- many color picker/palettes
- color swatches
- layers (but no automatic alpha blended
opacity)
- grids and artist guides
- Z-scale guide to adjust brush size based on
Swap image in back
File menu:
- New/Open/Import
- Browse/Batch browser, Recent documents
- Save/Export/Close
- Batch process, General File converter
- Twain, Print with...
Image menu:
- Undo/Redo/Clear/Clear selected
- Fill...
- Store image copy (!)
- Clipboard/Channels
- Main/Swap image tools, Alpha, Mixing
- Free transform
- Flip, Rotate, Resample, Image size
- Make seamless
- Crop tool, Crop to selection
- Greyscale..., Color transforms, Invert
- Expand dynamic range
- Gamma...
- Image info
- Frame your work
Brush menu:
- Use selected as brush
- Open/Save
- Store and manage copy...
- Store as image
- Free
- Clipboard
- Style/Transparency
- Flip/Rotate
- Resample
- Premultiply correction
- Make seamless
- Add drop shadow
- BrushFX (!)
- Patterns
- Animated brush
- brush plugins
Filter menu:
- Fade Last action
- Adjust
- Color
- Blur
- Photographic filters
- Sharpen
- Convolve
- Noise
- Transform
- Video
- Cleanup
- Artistic
- Stylize
- Render
- All plugins
- Combine with swap / Composite with swap
- Displace by swap
- Emboss by swap
Selection menu:
- Deselect/Select all/ Select numerically
- Select by > Shadows/midtones/lights/color
key
- selection on/off, Invert selection, Store
selection
- Show marching ants, Overlay
- Gaussian Blurr/Box filter
- Grow/Shrink
- Free transform selection
- Selection fader tool, Adjust selection,
Expand dynamic range
- Flip selection
- Paint on selection, Premultiply correction
- Effects: Glow, drop shadow, Emboss by
selection
View menu:
- Compact/fullscreen mode
- Layout
- Zoom
- Fill settings
- Gradient Editor
- Sweep editor
- Histogram
- Particles
- Plugin panel
- Undo browser
- Post adjustment
- Settings
- Penny Paint
- Color
- Utilities
- Other
- Tablet options
- Rescue offscreen windows
- Detect screen DPI
Help menu:
- Dogwaffle Community
- Artist on the web
- Artist manual (points to the Howler manual -
just ignore tools for animation, except for
animated brushes)
- Keyboard shortcut reference
- About Artist
- Check for .Net Framework
Below you will find a collection of images that
can be created in PD Artist. They were either
created in PD Artist, or in PD Howler, which has
even more features than PD Artist. The images here
though were created with features and tools also
found in PD Artist, so you can create the same in
PD Artist. (for the most part what makes the
difference between PD Artist and PD Howler is that
Howler can also do animations and work with
video).
Want animation? Work on Video clips? Go beyond PD Artist, use PD
Howler
Note: if you order PD Artist first, and later wish
to add animated features, we offer a discount
coupon to upgrade. It comes usually included with
the downloadable delivery of PD Artist (or also of
PD Particles) but you can also contact
us to request your discount coupon based on
your current latest version.
The
Interface of PD Artist 10:
You may see a different look of the interface at
first, after you install yours. This is because it
is highly customizable, with various color schemes
to choose from. Some palettes and toolbars can be
made to be floating or stuck to the left or right
of the screen.
Here is part of the interface, with a dark
background color, light color for text. The
toolbar for Particle settings is showing on the
right side. There are several categories of
Particle brushes. The one showing here is
Bristles, with the new Salt & Pepper slider,
which adjust the level of embossing for the
bristles.
The image showing in this example was however
created with another particle type: Orbicles. That
type also can be tied to an audio source, hence
the Audio meter showing in front of it. The sound
level affects the size of the Orbicle brushes when
enabled in this manner.
Image 1 - A Raven contemplating the
scene:
The background landscape was completely
created in PD Artist. (or PD Howler, same
tool). PD Artist can quickly create landscapes
from elevation maps. It also adds erosion,
sediment elevation and sediment coloring. It
then adds lighting with raytraced cast
shadows, and can render it too with ambient
occlusion shading. There is also a module for
adding clouds and fog. The clouds are
prebuilt. In PD Howler you can create your own
in the Particle Modeler (which is animated and
hence a tool that is not included in PD
Artist).
The grass near the bottom on the ground was
painted with particle brushes (Optipustics
presets for 'Baddy grass').
The trees to the left and right were painted
with a single brush stroke each, using a
particle preset from the 'Foliage' group.
Notice that the raven and branch it sits on
were blurred. That part of the image was in a
separate layer, and even though PD Artist
didn't do automatic apha-blended opacity,
using the raven layer in Multiply mode works
well enough to make it appear opaque, since
when you multiply black pixels to any others
from layers below, they turn black.
Image 2 - Another Raven:
The raven and tree came from a photograph
which we took in our neighborhood and turned
into a black and white, then placed in a layer
on top of the background image.
The bright glow and lensflares from the Sun in
the upper left was also added in PD Artist.
Image 3: Yet another raven and
landscape
Here's another example of a snowy landscape
created with the 3D Designer filter, which
starts from an elevation map to create
renderings with erosion and sediments added by
it. A slight blur for the foreground layer
lets us focus on the beauty of the background
scenery.
Image 4:
This image had several stages: background
skies with clouds were hand painted. Then a
mountain range that was created in 3D Designer
was added. Then a lot of different rocks and
foliage were added, painted in the mid and
nearby front areas. Most of these are based on
foliage brushes.
Image 5: Another River Canyon
This is another example of using the 3D
Designer to create a landscape with sediments
and erosion. In this case, something like a
canyon. It also shows the 3 basic color levels
that are based on the elevation: Grass (green)
at the lower levels, Rock (grey) in the middle
elevations, and Snow (white) in the upper
peaks. Additionally, the sediments can be left
unaffected and pick their coloration based on
height and slope like the rest of the terrain,
or they can be forced to one of the three main
colors. In this case, the sediments were
matched to Snow, which adds patches of snowy
sediments here and there in lower elevations
too.
An image like this takes just a few seconds to
create. Ok, perhaps a minute. With practice
and experience ;-)
If you want to learn the tricks about how to
use the 3D Designer filter for creating images
similar to this, watch the tutorial series in
the "River Canyon" playlist of our
YouTube channel:
https://www.youtube.com/playlist?list=PLBqbdhU5umbfeOflrR0ukgjZe7kK1mOv0
Image 6:
Here's another example of a landscape that
start with a rendered mountain that came from
the 3D Designer filter.
There are various elements of bushes, grass
and trees that were added below, and those are
again based on brushes from the foliage
brushes or general particle brushes.
Image 7: Mystic fog, monolithic blocks
This one was created with one of the earlier
releases of the 3D Designer, which already had
elevation fog but didn't have all lighting,
shadow casting or erosion/sediment effects
yet. It didn't need it.
The clouds were not rendered at the same time
as the bottom part of the scene, but rather
composited later. Interestinly, a lot of
interesting cloudy skies like this can be
created in 3D Designer too.
Image 8 - Lens flares
Project Dogwaffle has several presets for
various types of glowing lights and lens
flares.
Image 9 - Adding grass and foliage
details nearby
This is the same image as the prior one above,
but we've painted some grass and bushes or
small trees nearby. Using the foliage and
particle brushes, this can be done in mere
seconds.
Image 10 - more landscape painting
Using a mix of various grass and foliage
settings for bushes, tufts and trees.
Image 11: Big Moon
The Moon came from a photograph we took, and
stamped in screen mode over the sky and
clouds.
The landscape is of course created with the 3D
Designer filter.
There is also a nice lens flare for the bright
star.
Image 12 -
particle brushes for grass, foliage brushes
for bushes and trees
Image 13
Another example of using particle and foliage
brushes.
Image 14
The landscape was rendered in Puppy Ray, the
ray tracer from PD ARtist and PD Howler. The
sun was added in post, and so was the light
rays / shadows from the mountains nearby
(using Mystic vision filter in Dark vision
mode).
Image 15
ANother rendering in 3D Designer, with added
post for the lens flare
Image 16
The mountain was created in 3D Designer, the
sky too but in a separate rendering, and the
two were then composited together.
Image 17
The mystical side of Puppy Ray rendering.
Image 18
Painting with various brushes
Image 19
Bristle brushes
Image 20
The helms of grass in the forground use a new
feature that changes the size of the brush
along the path. t's a post processing repaint
effect, using a size-control envelope.
Image 21
Starry effects.
Image 22
More rendering with 3D Designer.
Image 23
Using an alternate image (in the Swap buffer) to
control the size of the brush. In this example,
the controlling swap image goes white to black
from buottom to top. The result is that the
brush automatically changes its size as you
paint across the range.
Image 24
Just a few samples of brushes.
Image 25
paper texture through the brush, and controlling
the size with an envelope.
Image 26
Salt and pepper, a new control for the bristle
brushes.
Image 27
Putting it all together.
Image 28
paper texture through the brush, and controlling
the size with an envelope.
Going
beyond PD Artist, with PD Howler
The Howler edition of Project Dogwaffle is a
superset of PD Artist. It includes all the same
features PLUS traditional animation and working on
video clips, such as for stabilization, motion
predicted interpolation and repairing missing
frames, an exposure sheet for traditional (frame
by frame drawn) animation. Most of the filters can
apply across the frames of an animation. 3D
Designer and PuppyRay can also render across an
animation!
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