into 3D: draw
a shape, and see it
automatically turn it into 3D
Archipelis
Designer
cool
tool for rapid 3D model creation and prototyping from images
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New
v1.5
Fast
3D sketching, colormap, bumpmap and displacement map painting and
digital & sculpting:
Curvy 3D
the fun & intuitive way to
sculpt!

...it's not modeling, it's better:
It's
liberal sculpting!
Great for Fantasy Art, Concept Art & 3D Design, making 3D props, ...
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Inventory Blowout
Sale:

Poser 6 (boxed!) at
lowest prices:
for MacOs
or Windows
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Creating a Custom Brush
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Dogwaffle
supports several types of brushes. One category is based on particle
systems, the Optipustics
brushes. Another is a collection of internal brushes using small
images
from a brush
set. Then there's a category of brushes which Dogwaffle
calls the Custom brushes. They are made of large images, potentially
even
larger than the image buffer they paint on. And, they can be made of
more than one image. If they have 2 or more images loaded, they're
called custom animated
brushes, also known simply as animated
brushes. You can for instance use them to hold a walk sequence from a
cartoon drawing or Poser or other 3D rendering, and freely paint with
that, over an image or into another video or anmation.
There are many ways to make or create an animated brush. Some methods
create them from scratch. There are also special FX tools that create
animated flares and lights. Other methods consist of creating a
multi-image or
multi-frame brush but they initial frame sequence doesn't appear to
change. Still, they are made of more than 2 frames, hence it's
animating across the brush frames when used for painting.
In this tutorial we'll create such animated brushes and apply changes
to its frames so as to further turn them into visibly animated brushes.
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Creating
a Custom brush from the Brush Settings panel
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Left-click on the
upper-left icon in the tools panel. This opens the Brush settings
panel, also known as brush options (keyboard
shortcut: 'o' for options)
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Click on the 'Custom' tab. This shows an area for controlling
parameters
specifically for custom brushes.
Notice for instance that there's a checkbox: Allow custom brush
transforms. This is because custom brushes can potentially be very
large and time-consuming to apply resizing and rotation transforms
on-the-fly, so my default they're disabled. (random position is not
affected because there's not much overhead to position the brush image.)
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You can create a circularly shaped custom brush image right in there.
The brush radius can also be set with the slider or value widget.
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Set the Bias to 100 if you don't want the edges to fade from black to
grey and to white.
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A quick dab with this brush may show a soft grading at the end of the
brush stroke.
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This is likely due to the default Opacity not being at the max value.
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Now we have a cleanand sudden ending:

So far that's just a single-frame brush
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More
animbrush
related Tutorials: |
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parallels desktop for Mac


redefining the meaning
of
window-shopping on a Mac
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