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Scratch Me -
the tutorial step 4 - inserting more frames on either end |
tutorial start |
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Inserting
Frames on either end of the animation |
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![]() Notice the frame number (0) in the title bar of PD Pro. |
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![]() Notice that the first frame is already containing the first imprint of the blue brush image since the brush stroke started on the first frame. ![]() |
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This is a quick way suitable for
just a few frames, perhaps up to a few dozens. If you have many many
more frames you want to insert, use the block insertion tools. You can
set a marker at one frame, and another at a later frame, all of
which have the same original blank image. Then use the frame copying
and insertion tools. These tools can be found, amongst other places, in
the Animation>Frames... menus. |
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![]() Another thing you should try is the FPS button - Frames Per Second. You can use it to playback the animation faster or slower. Play it at 60 fps for example to see. |
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![]() menu:Animation > Save... option lets you save a quick memory dump of the frames's RGB channels, in uncompressed form. It's fast but uses lots of disk space, and if you have a slow disk it may actually be faster to save to some avi codec even compressed (but stay away of lossy compressions until you're all done). The above option saves to .dwa format (Dogwaffle Animation). There's a free viewer for standalone playback available for this too. You could also save to image sequences, such as Targa or BMP. Or, as mentioned, to AVI. |
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step 1 |
step 2 |
step 3 |
step
4 |
step 5 |
step 6 |
step 7 |