- A Welcome by the Author of
PD, Dan Ritchie
Hello, my name is Dan Ritchie, I'm the author of Project
Dogwaffle. I've been a professional animator and I've used some great
3D
animation programs. I also have used and seen some popular and well
established image
manipulation tools. However, I sometimes find limitations or
difficulties when using those other paint and imaging tools. I couldn't
always do the stuff I wanted the way I wanted when creating the perfect
backdrops for my animations, or the steel plates for my spaceships, or
the rugged dinosaur skins and other textures. I also needed foliage
effects, particle systems, skies and atmospherics, light effects such
as lens flares and halos and much more.
And, quite frankly, I couldn't afford to buy
all these additional plugins and updates.
I thought there had to be a better way. Like they say: if
you
want it done right, you've got to do it yourself.
So I created Project Dogwaffle. I also have used it
in
the making of Silver Squirrel, a novel about squirrels
and life.
Is this the only program I have made? No, in
fact I have been mentioned in the Lightwave 3D community for making
great plugins. And some of these plugins were also merged into
Dogwaffle. As you can see, this is a tool I made for myself and perhaps
you too will be able to benefit from it. I sure hope so. The bare
necessities of life are expensive enough these days, it shouldn't be
prohibitively expensive to just dabble with painting and drawing.
I hope
you'll be able to find some happiness in the art you make with the help
of Dogwaffle. Don't be shy to share it with the
rest of the Dogwaffler
communities.
My mission in life? Good question. Things change, life can
be quite a challenge - www.squirreldome.com
Why call it Project Dogwaffle?
because dogs like waffles. No, seriously now, there's more to it,
but why
spoil a little secret :-)
- So What is
Project Dogwaffle?
It is a Paint Program. Not another Photo editing program. Not really
just an imaging
tool. Not an image conversion tool, although it can serve that purose
too. The primary reason for Dogwaffle
is for you to paint - without the mess, the occasional spills or the
funny fumes. Additionally, there's an SDK so if you're a
programmer and are interested
in making more filters and plugins this will get you started. Much of
Dogwaffle's functionality is
in fact accessible through plugins. They are highly optimized for
speed,
and many of them operate in realtime.
Yes, some versions are free. Version 1.2 is available
for free
download. Version 1.15 was the first commercial release, and came
out
mid 2002. Late Fall 2002 we had v1.5, the first release with
support
of pressure-sensitive input from tablets. The latest is version 4.1 (as
of Fall 2007), It is much faster than the prior versions. You can
get an idea of the progression of versions and new features added with
each subsequent release here at "what's
new?".
You bet. Version 1.15 was the first commercial release in
mid
2002, and since then another release 1.5 came out late 2002. Version
1.6
was first targetted as a performance enhancement version released for
sometime
in Spring/Summer 2003. There were several releases of 2.x, then
3.x and now 4.0, with the 4.1 atch being the latest.
- Where to Learn more about Project Dogwaffle?
Here you can find out more about what else to do with
Dogwaffle.
- What's new ?
- activities and projects, tutorials...
- Freebies
such
as Wallpapers, animated brushes
- the DOTM
(Dogwaffler of the Moment) - a gallery
of artists
- purchase the most recent commercial versions
This is our official Dogwaffle discussion forum. If there's
any
announcements, this is where you'll find them.
- patches
- brushes
- teaser images
- art
and a great community of dogwafflers from many continents
and
countries who share a common passion for the visual arts.
Thank you for painting. God bless, and
thank you for using
Project Dogwaffle!
- More About Dogwaffle - a
historical Backgrounder
Why another paint program?
Dogwaffle has it's roots in the need to tell a story -- a story about
squirrels:
To put it in historical context, Silver Squirrel
started in 1992, roughly the hay-day of the Amiga personal
computer. I was
living in the loft of a cypress home in Florida at the time, winding up
a
short animated film called Billy Meets Pumpkin Head. Every day,
the
squirrels would visit me at my window, rolling their acorns down the
incline
of the roof, when it occurred to me they would be neat for my next
short.
I decided on a name shortly after - Silver Squirrel
In 1993, I did 2 minutes of 2d animation
while concurrently working on the story.
I soon went to work at a game company,
Gorilla System where I first seriously started working in 3d. I
still wanted to do the short, but the story was rapidly growing into a
novel, and the
Amiga platform that my work depended on was seeing hard times. It
was
a fluke that I decided to write my own paint program to carry on the
style
of work I did. Some airbrushing code I had written on the Amiga
was
ported over to VB4 on the PC and with an extra weekend of work,
Dogwaffle
was born. It remained an "in-house" tool for some time, meaning
my
house. It was when I went to work at Foundation Imaging on series
television
that I decided that it might be better to do Silver in 3d.
Unfortunately at the time, the
technology
was not up to the task. I spent the time learning and developing
methods to do hair (the motion blur hair trick),
Dynamics (Parenting goals with time offset to a skeleton -- I called it
the Amazing Bunny Ear Trick), and ways to do foliage ( http://www.thebest3d.com/dogwaffle/whatsnew/1_6/optipustics/index.html
).
Unfortunately all of these gags had some
problems but at least they went in my bag of tricks. Eventually
Sasquach and other hair plugins came out and I saw some hope to do the
3d stuff, so I
built a Squirrel model in 3D.
I also had the opportunity to work on
some other challenging problems. Birds can be quite an
enigma. Since then I had the chance to study my own bird -- Battle Bird.
I realized of course that I couldn't do
all the work myself. I had written a proposal for a series of
over 40
episodes by now. I decided it would be best to move the project
along
the only way I could. I decided to finish the novel, which took
me
several years. Now, 10+ years have passed and all I can say is that I
think the
ludicrous
amount of time I've spent on this project will be worth it.
Of course I still work on
Dogwaffle, as it has become an invaluable tool in its own right, and I
still enjoy playing in 2d as much as ever. What's not to like?
Thanks for reading to the end, and now go have some
fun painting - in other words, just dog it!
-Dan
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new: the free version 1.2
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