you can fly!? Painting with PD Particles...

Winterbranches

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Project Dogwaffle
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In this tutorial, we'll play with some of the settings starting from the preset called 'Winterbranches'.

You can select it from the Settings area on the Particles tab.(bottom right)

or also in the Particles menu from the Presets button (upper left).


Draw a quick brush stroke. Here's what it might look like a second later

  Let's start playing with some of the parameters exposed in the Particles tab:

For example, if you plan on creating an image of a plant for texture mapping in 3D programs, you might want to have it generate the Alpha channel data on-the-fly too.

Instead of the 'Line' style, select the Style named 'Line + Alpha"

With this style selected, particles will be drawn as fine lines and with an alpha selection mask 'around' them.

  Use 'u' to undo, or Control-Z.

Or, to simply clear the current image buffer, click the big 'X'  icon amongst the drawing tools.

You can also find additional options in the Edit menu, and a keyboard shortcut (Shift-K, for 'Kill')

If you right-click the 'X' icon you will see even more options to erase to white or black, or to erase just the selection if there is one.

By default, PD Particles clears to the secondary color.


  Now draw again, and you'll see marching ants indicating a selection mask in the alpha channel around the painted particle branches.

In the menu bar (top of the window), PD Particles shows '(Alpha)' to remind you that there is a selection mask present in the alpha channel.

  Select yet another Style, such as Shrinking Lines, or if you need the alpha channel generated too, use "Shrinking Lines+" (meaning shrinking lines + alpha)

Shriking lines start with an initial size and shrink from there.



The Size slider can then be used to set the initial size of the particles. They'll start with that size and then shrink down to zero size along their lifespan.

This can easily be used to draw several versions of  branches in the same tree or also to show different thickness based on distance, to support perspective effects.


  The Lifespan can be increased if you want the branches to appear longer, or the overall bush to grow taller. This is the lifespan of each branch.. Partgicles can split (according to the splits count and angle). The Lifespan controls the length of one such split branch. If you increase the number of splits (with a given and fixed Lifespan), then the total length will grow too.


Here's an example using shrinking lines plus alpha.

The branches appear thicker at the heart of the stems. But they appear still a little too symmetrical and 'perfect'. We will want to add some randomness to that set of parameters, so that the angles, lifespan and other parameters can vary across the generated bush, giving it a more natural appearance.

Here's another example, with longer lifespan or more splits, can you find what changed in the parameters?

There are many other parameters and effects to lay with, such as 'Drag' (try a negative value, or between 0.0 and 1.0, or a value larger than 1).

Changing Colors with the Color Gradient

Note that the branches all appear a bit dark with the initial presets from 'Winterbranches'.... The colors of the particles are affected by a color gradient, which in this example starts very dark all over. You can select a different gradient index (8 are available from the current gradient set).

Or, you can change the currently selected gradient.

Click the color gradient bar (which appears all dark in this example)

Select one of the color tabs (Red, Green, Blue or Opacity) to indicate which color channel you want to change. Then you can  interactively change its progression across the gradient. Left to right corresponds to the color evolution from start to end of a particle's life.

In this example, particles would start dark red, go through dark green and end up dark blueish.

Here we're adding a little more green towards the middle, after having raised the red and blue levels a little too in the left and right parts of the gradient.

Notice also that you can drag-and-drop colors from the color Wells. Drop them into the scale near the bottom of the gradient window.

There are several gradients to choose from.

Gradients are very powerful and can be used to create numerous effects. Not only can you modulate color but also the opacity (or its counterpart, transparency). Grass can become very thin when opacity is reduced, for example. At the end of a thin grass helm, if you suddenly change to full opacity, it may appear like a flowery tip.

This is great for thin hair too.


Painting with it now, we see a little more color and tones in the branches.

Notice also that overall you can tint the branches. Check the checkbox named 'Tint'. Then select a different color from the color swatches or color wells and wheels. The primary color (selected with the left mouse button or tablet pen) is used as a tinting control color, thus making it a snap to add a more dry orange look or a wet green look to the branches.

There's also a Fog option. Fog is 'added' as a color, whereas tinting is a multiplicative operation. Tinting is great for quickly having slightly different versions of the same base tree.

Here's one example that was painted in just a few seconds.
(Click for the large original image at HDTV resolution)


This can be great to create new images for use as environment maps in games, or as
surrounding background images in global illumination rendering with Carrara and other 3D programs

There are also a few filters for color correction. You could remap colors to a color gradient too,
or use the color adjustment filter to make it look like a winter scene:


Saving your work

Remember the saying: save often.

Save this image to a Default Targa (*.tga) format...
You may have noticed that Windows Explorer is able to show the thumbnails of .tga image files in our example. It doesn't normally have that capability, but you can load an extension that adds it. It is from Greggman and a free download amongst other plugins found for Project Dogwaffle (some of which, but not all, can also be used with PD Particles).

Make sure you use the 'Default Targa' format. There is another .tga option in the 'Save as type:' menu, but it may not offer the option for the Alpha channel to be saved too, or to the contrary it may save it when you don't want it.

The best and safest format to save to is the Default Targa format.


The 'Default Targa' save option will present a dialog to let you specify the pixel depth. Be sure to choose 32-bit if you have alpha data which you wish to save too.

Clearing the Alpha

Notice that after painting something with alpha, if you simply clear the image, that may not clear the alpha channel. You will be left with the selection mask.

The alpha channel can be cleared independently and separately.
Use the standard keyboard shortcut, Control-D, to clear the selection (and hence the alpha buffer). Or select the Clear alpha option from the Alpha menu.

You can also temporarily 'hide' the alpha by turning it on and off, without really clearing it.

There are other options in this menu, so it's  worth a few minutes of playing and discovering. Another tutorial may explore this further.

Drawing from outside the Window

Sometimes, you want to start drawing from outside the active canvas or image buffer's window. To facilitate that, you can either zoom out, so that some grey'ish area around the active drawable region will then appear.

Or, you can simply drag and enlarge the window containing the image buffer. For example, click and drag the bottom or top border of the image buffer's window.

There is now a light grey area around the white, drawable region.

 This can be a starting point for your cursor when you start your brush strokes. From there you can draw towards the inner parts, or even stay outside near the border. Some of the particles will then break into the drawable area.

This helps in creating bushes, tree and tufts of grass which start at the bottom of the image, which helps when you want to paint alpha-mask enabled textures which don't float in the air near the bottom of the texture. You can then simply place the billboard polygon in a 3D scene on the 'ground' and the painted tree will appear to grow right from it.




Saving your Particle Settings


After you've played with these parameters for a while, you may have found the perfect setting for a new type of bush or grass, or a total mutant diversion of it. If you like to use it again in the future, be sure to save the settings.

Click the Save... button in the Particles tab near the Settings button by the bottom.



PD Particles saves particle settings in files ending in .opt (Optipustics files).

Give it a new name and click 'Save'.

You can edit these files with a text editor such as Notepad.

Samples from the Freebies section:

Some users of Project Dogwaffle and PD Particles have sent us
 samples of their particle settings.

(note: PD Pro can use particle brushes with animations)

After saving your new setting, you can immediately see the newly saved .opt file in the Settings.


For the newly saved setting to also appear in the 'Presets' button and menu near the top left, you will need to close and restart PD Particles.





Going beyond...with PD Pro

Here's another look at the previous example, with added special fx for dynamic range, Mystic vision and light diffusion.
These and numerous other animated fx filters are part of PD Pro's animation tools.

PD Pro also can turn this into an animation:  Flash - Avi - Avi(xvid) - Quicktime



Other examples: