Tutorials:
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intro - in the beginning, there was nothing but a blank
sheet of pixels
part 1 - getting started with Twisted
Brush Pro Studio
part 2 - Saving the image and
alpha
channel in a single file
part 3 - Loading an
image file straight to PD's Custom
Brush (w/Alpha)
part 4 - Loading an image and its Alpha Mask
from two files
part 5 - Discovering
new brushes:
Kaleidoscope!
part 6 - Painting
with Mandala brushes into AVI file to record as animation
part 7 - Mandala brush animation with
animated multi-frame brushes
part 8 - The animated Brush Timeline
edtor
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The
Animated Brush Timeline Editor
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With a custom animated (multi-frame) brush loaded, use the menu item:
Brush
> Animated brush > animated brush timeline..
to work on the frames by way of filters:
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Along the left side of the brush timeline editor window, you'll see a
list of filters, grouped by several categories. Scroll down for example
to the Transform filter and select it.
This will be used to apply a rotation to the frames in the animated
brush, by letting the rotation angle go from 0 to 360 degrees from
start frame to last frame.
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Setting
the first keyframe

scrub the timeline position marker to teh left-most, i.e. the first
frame.
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In the parameter area, set the Rotate value to zero (left end)
That's the default value too.
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Then click teh button
that sets (adds) a key frame there. The value of the sliders will be
recorded for this keyframe.
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A close look at the first tickmark along the timeline now shows a red
marker, indicating that a keyframe is present there now.
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Setting
the last keyframe

Now scrub to the right-most, last frame
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CHange the rotation angle value slider to the max value (360)
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Click the 'add keyframe' again, to record the values there.

Then click Render to have the values interpolated between first and
last keyframes.
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In the top of the
brush timeline editor, you'll now see a preview of some of the
tyransformed images. The 'Source' row shows the original frames. The
'Dest' (Destination) row contains the transformed (rotated)
images.

At this point you may want to do more transforms, color changes and
more.
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Click the Options menu, and select
Options > Keep
render
to continue with the images resulting from the rendering..
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Select a different filter now. For example one from the color category,
to add color.
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Change the red, gree and/or blue values, and record a keyframe at the
start.
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Move up a few frames, change the values, and set another keyframe.
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and change some more colors, for a third keyframe further again into
the timeline, etc...
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Click Render again, and you'll now see the colors of the brush frames
change.
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Now we're done.
Use the destination sequence as a new custom brush:
Options>Use
'dest' as brush
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Again, store this new brush (Brush
> Store/manage...)
Then click the Filmstrip button in the stored brush manager: now you'll
see a sequence of turning images that also change color.
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Painting
with animated brushes into a single image
You can now paint with this new custom animated brush. Colorful!
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You
can use additional parameters with the brush settings panel, such as to
change the size based on the speed with which you move the mouse. This
is often used to mimic ballpoint pen behaviour.
In these two examples we also have enabled the brush PostFX for shadow
drop.
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Painting
with animated brushes into an animation
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You can paint into a
blank animation too. Create a blank image, black colored or whatever
you want, and create an animation from the Animation>Create menu.
Then use the ALT key: press down and hold the ALT key while painting.
When Dogwaffle sees that the Alt key is down while dragging the mouse
to paint, and if the brush is an animated custom brush with 2 or more
frames, it will cycle through the images of the brush and paint them
while also cycling through the images of the image buffer.
Here's an example of something you can create easily with this:
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View the larger
original - click here
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