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    What's New in PD Pro 4 


animated clouds & shadow
visions to simulate volumatric shadows



animated lens flares






  • New user centric interface puts more of PD Pro's power at your fingertips.
  • More speed and flexibility with multi-threading.  PD Pro is designed from the ground up to be a realtime painting experience. Technologies like streaming SIMD instructions and aggressive processor cache usage make PD Pro a real screamer.  PD Pro 4 introduces a new multithreading architecture for a 10-25% speedup or more on the current generation of dual core processors, and much greater speeds as new multithreaded tools and plugins become available.
  • A new "favorites" list lets you organize your favorite tools in an easy to use thumbnail browser.
  • New pigment profiles for natural color selection.
  • Better integration of existing tools, plus dozens of optimizations, tweaks, fixes and improvements requested by users and beta testers.


HOT!
PD Pro 4.1!!!
see the latest
updates & patches
some amazing, recently added features



 









New user centric interface puts more of PD Pro's power at your fingertips.
  • Each tool in PD Pro now displays a context bar below the menu bar, containing commonly used functions for quick selection.
The Context bar changes when you select a new tool in the Tools panel
  • Improved color selection tools make it easier to pick the color you want without a hassle.
  • Common panels now use less screen real-estate so you have more room to work on your image.
  • Improved info panel with more useful information.
  • The Color panel and main tools panels have been separated into two blocks, to allow for more powerful layout and customizations.










A new "favorites" list lets you organize your favorite tools in an easy to use thumbnail browser.


Along with more robust media support in version 4, are new ways to pick the media you want more quickly and simply.

Previously separate media types like internal media, custom media, and particles are now accessible under a single menu.

Favorites lets you organize your media into separate folders for separate projects.  Now you can use just the tools you like without cluttering up your workspace.










the new woodcut filter creates woodcut prints or lithography effects from a photograph in a snap






Better integration of existing tools, plus dozens of optimizations, tweaks, fixes and improvements requested by users and beta testers.

  • Integration of many color mixing tools that were previously available as plugins.
  • Speed improvements to transform filter, that has also been integrated.
  • Faster refresh of supersampled thumbnail on timeline.
  • The timeline now uses the newer, faster wave transform filter.
  • The perlin noise implementation in the sky renderer now works more as it should for better looking clouds.  Rendering is faster, and the apply button is removed for consistency.
  • Possible faster custom brushes in matte mode.
  • Added gamma tool to the Image menu.
  • Added plugin to enter a hex color.
  • Faster Paste from clipboard (newfromclipboard.pm)
  • Custom media presets, as well as particles, now show up on the preset menus.
  • The transform filter now has fine-tune controls.
  • The info panel now acts like a regular panel, that remembers its size and position.
  • Info panel updated with hex and RGB colors under the pointer.
  • Pasting an image from the clipboard is faster
  • fixed spelling on merge layers message.
  • Using "Fade last" or working with the interactive undo feature no longer darkens the image over time.
  • Possible faster Box Filter, but it mostly depends on memory bandwidth.
  • updated channels plugin.
  • Improved palette mixer has cleaner color blending functions and is faster.  Fixed a bug that kept the color  under the mouse
  • from being picked if the mouse is stationary.
  • Loading the program with a command line no longer askes if it's ok to replace the image.
  • Jitter no longer picks up stray pixels at the bottom and right side
  • Faster Filmgrain filter
  • Faster convolution functions - convolution kernel, emboss, sobel, forcefield creation, etc.
  • Fixed a localization problem with saving particle settings (kommas vs. decimal points)
  • updated Loadbrushsets plugin so PD is aware of what brushset was loaded.
  • Saving a media with the modal post process effect was previously not fully implemented.
  • Loading custom media was causing the pressure setting to be reset.
  • Great Productivity enhancers: Added LoadToStored plugin : directly Import file to stored image, and Paste from Clipboard to stored image - perfect to load a few images to work them into an animation or for use as brush images with the Brush Keyframer, for example
  • Fixed the 'current frame lost when cropping animation' bug.




fine-tune controls on the transform filter







    

Tutorial:
Pigment Profiles






New pigment profiles for natural color selection.

New pigment profiles are much simpler, more flexible, and powerful than color wells, palette mixers, or other schemes used in the past to represent the color of pigments in traditional painting medias.  Pigment profiles are fully integrated, along with newly integrated color tools like the Color harmony tool.

Historically, artists have considered it possible to mix any color from a basic palette of red, yellow, and blue.  However, in practice, artists worked from a palette of colors that were convenient and bore a great resemblance to the colors they expected to use in their painting, or they simply used the pigments they had access to.  This had an effect of limiting the possible combinations of colors, and often to great use.

Pigment profiles are a new feature that makes it simpler to work like a traditional artist with a more limited, pigment based palette. 

On a computer, you can choose any of millions of colors, and the temptation can be to choose the color you want instead of one that is consistent with your palette.  Pigment profiles allow you to limit the color spectrum in your palette to colors that can be mixed by a handful of colors taken from real world pigments.  You can still work in the full color RGB model if you like, or you can switch to an RYB (red, yellow, blue) model, or use color model presets like "Designer gouaches" or "Earthtone pastels" for a more realistic representation of real-world colors.  If the selection of presets aren't to you liking, then you can create your own with a profile editor.

Pigment profiles are fully integrated.  They work with the build in color selection tools, many which have been added in version 4, like the Color harmony panel.

It's now possible to pick a complementary or analogous colors the same way a traditional artist would.  In the RGB system, complementary color choices are not the same as in the traditional red, yellow, blue color model.  The complement of yellow is blue instead of purple, and so on.  This one fact by itself can lead to computer art that doesn't look quite right.  By allowing a color model that is based on the traditional red, yellow, blue model, it's that much easier to create traditional and natural looking artwork.







More speed and flexibility.


PD Pro is designed from the ground up to be a realtime painting experience.  Technologies like streaming SIMD instructions and aggressive processor cache usage make PD Pro a real screamer. 

PD Pro 4 is now the first version to integrate a multithreading framework, making it perfect for dual-core systems and ready for future systems with even more (quad-core) processors.

Version 4 runs great on the current generation of processors, and future versions will be able to improve dramatically as new multithreaded tools become available. A few filters already are multi-threaded and run about twice as fast now on dual-core systems than they do on single-processor systems. PD Pro detects the number of logical or physical processors available on your system and sets the number of threads accordingly.  As new systems are released with even more cores, PD Pro will automatically follow suit with dramatically improved performance.


The File>Settings menu now shows a new 'Threading' button, displaying
some of the information detected and used by the threading framework:


















New in 4.1: a windy breeze animates tall grass created in the particle brush system and held as a custom brush




Legal PD Pro and Project Dogwaffle are trademarks of Dan Ritchie. All other names, trademarks or registered trademarks mentioned here are the sole property of their respective owners and only used for identification purposes.