NOTICE: PROJECT BROOMHEAD HAS BEEN MOVED!
The information below remains there for historical
reasons, updated into is at the new page linked
somewhat updated look at what's brewing in the
WARNING: this is not by any means a promise
that the next release will include any of this,
nor that it would be a free update. It's just a
peek at what's brewing, and we haven't committed
yet as to what's edible or not
;-) Some features may require
Windows 7 or Windows 8.
will tell. (ed.: the future is here)
So What's New in "Broomhead"?
- Many filters were implemented as external
plugins and have now been internalized. In many
cases this resulted in better performance,
sometimes much better (depending on whether the
time was mostly spent on sending the data to the
plugin or on actual number crunching (the kind
of stuff we sometimes like to call "computer
stuff happening"). Those internalized external
plugin files having been removed from the
distributable, making it a little simpler and
smaller. Another benefit: In some rare cases,
randomly launching those files from the plugin
panel may also have been a way to destabilize
the program under some circumstances. Problem
- The custom brush system in now multithreaded
for more speed on multi-core machines.
- There's a new smoothing mode to smooth out the
motion of the mouse or tablet. Drawing is less
gittery and more refined looking with this
- Brush rotation now no longer jumps when
cycling between 360-0.
- The watercolor FX mode now more correctly
- The last used color tab is now remembered when
you restart the application
- The color compact has been reduced in size to
make it more compact, since it was basically a
duplicate of the one on the color tab.
- Rotoscoping now supports motion blur.
- It's now possible to zoom out to 10% instead
of 25%, which should help with large images.
- There's a new Clone fill feature. You
can use it to replace a selection with another
portion of the image.
- Certain rubber band drawing while using fill
tools and circular gradient mode did not work
correctly when zoomed. Fixed.
- The circular gradient fill mode now centers to
the shape that's being drawn until the user
specifically sets a new center with the rubber
- Fixed drag and drop bug on color
swatches. You can now shift-click to edit
a color on the swatch.
- The motion module makes better utilization of
- Possible crash fixed if brush accessed before
- new brush
- Attempt to address problem when using the pan
and zoom with tablet. The pan and zoom
tools work by changing the pointer coordinates
to the center of the working window. This
caused problems with tablet devices that work in
- The "Build palette from wells" plugin is
internalized. This tool would sometimes
experience automation errors.
- Addressed browser issue. The browser has
been identified as a component that could keep a
part of the Dogwaffle.exe in memory if shutdown
while still scanning a folder. This could
result in future instances of dogwaffle being
seen as a second instance, causing plugins to
- Several areas of bottlenecks regarding
interactivity have been addressed on the
browser, including switching folders more
- Speed improvement to the browser. The
browser now uses GDI+ to read certain file types
more quickly (about 5 formats including jpegs,
bmps, tiffs, and etc.) If they can't be
read by GDI+, the older reader is used.
- The browser was formerly implemented as a
plugin and has now been internalized, including
new multiple instances.
- Algorithm and speed improvements to Soft contrast
- Timeline: You can now move keyframes on
the timeline after they are created.
- Fixed a slight inaccuracy in the timeline
related to selecting the current frame.
- Fixed several bugs in curve interpolation on
the timeline. Previously, when the linear
setting was active, the lines were drawn with a
curve instead of a straight line, so they looked
a little non-linear, though the were linear
- Not huge, but drawing a lasso no longer
flickers when selected (which has accrued into a
minor annoyance over the years)
- Eliminated possible division by zero in
- Smear mode is reimplemented. Fixed bug
in when Custom brushes in smear or clone mode
would incorrectly change orientation.
- Fixed a bug in value noise filter. It is
now 2x faster.
- Fixed bug with text rendering after changing
settings in the settings panel.
- We have a new "optional" policy on .net
framework. We originally added it for
several reasons. For one, we wanted to
support plugin creation on a modern and freely
available program language. Users didn't
like having to install it, so we've reduced our
use of it. It is now considered optional
at the expense of just a few features, including
the batch browser and picture framer. There were
some problems however. For one, many users
just didn't want to install it (although
increasingly, you may find that it will be
installed as part of other applications too).
- Layers: Toggling the view state of a layer
no longer selects that layer.
- The alpha marquee ('marching ants' when
there's a selection) is no longer refreshed
while an animation is playing. Looks cleaner,
- Plugins that have previously been internalized
in some cases still used automation instead of
internal classes, which is valid, but not ideal.
- Migration away from the .net framework related
(features that no longer use the .net framework:
- The gradient editor is internalized and
ported from the .net framework.
- Wigglewarp is internalized and ported from
the .net framework.
- Create animated brush is internalized
- The .net framework is no longer an official
requirement. It's been downgraded to "a
requirement for certain plugins if you wish to
use them, including the Batch Browser, Picture
Framer, and several others."
- There is a new menu item to check if the right
version of the .net framework is installed
(should you want to use it). Look for it in the
- Fixed a buffer overrun in calculation of
normal map that affected 3d designer, lighting
tool, wax filter. It's not clear if this
was a beta issue or if it affected version 7.2
- Allowed larger lasso selection buffer.
- Fieldpack has been deprecated in favor of the
newer motion prediction module and built in
interlace support, and has thus been removed.
- Brick texture filter is internalized.
- Functions that previously used Lua or GUI
server that have been integrated:
- Sunset filter.
- Fog filter.
- Star filter (photographic filters menu)
- Multicolor, renamed tritone.
- Brick texture.
- FX tab related - There have been many small
corrections and tweaks to the FX tab on the
brush settings ('o' for options) panel.
- Emboss, or
"impasto" mode now can work in negative
values. This can be used with grime sets
for battle damage, or to create dents or impact
graters. Great stuff for cool game artists, or
was that cool stuff for great game artists?...
is now correctly rendered in watercolor modes
- Paper bump was incorrectly treated the same as
the dry brush option. The emboss mode now
correctly handles paper bump where it previously
only rendered the shape of the brush.
- There's a new gouache option for more of an
opaque and single color effect.
- There is also a new gel mode which is similar to
- There's a new pigment parameter to make the
paint color lighter or darker. It can also
be used with
lifting to create watery effects.
- The fx tab rendering now more resembles that
of the penny pluggin.
- the watercolor mode now supports a 'lift' setting
that causes color to be diffused under the brush
- General speed improvements.
- fixed a gui rendering bug on the mosaic panel.
- Additional features that have received
module additional threading.
Previously only the refinement pass was
- Lens flares
now thread on more than 2 threads.
- linear and circular gradient tools
- rendering animation with the 3d designer.
- Apply paper
- certain things that use box filtering.
- Auto adjust.
- Custom blur
- A lot more functions are internal, there are
fewer externalized plugins, so the distributable
has shrunk to around 24 megs. That also means a
number of features are faster now (and have new
options as well)
- The Z-rings and marble filters have been
combined into one (with new options)
- Filter/Render/noises/Fractal noise has been
- We're experimenting with GPU. On the cool
side, our GPU shading code now supports more
realistic shading, including specular.
- Jitter blur plus was one of the latest to be
ported. There are a number of filters that have
changed, from sunset, fog, duotone, tritone
(previously multicolor), etc, etc.
WARNING: this is not by any means a promise
that the next release will include any of this, or
that it would be a free update. The future will